https://amaansjunglebook.com/collections/all.atom amaansjunglebook 2024-06-06T17:39:45+01:00 amaansjunglebook https://amaansjunglebook.com/products/4347287371855 2024-06-06T17:39:45+01:00 2024-06-06T17:39:45+01:00 Casual Game Insider Magazine (Fall 2019 issue) - reduced Periodicals Casual Games Insider

Vendor: Casual Games Insider
Type: Periodicals
Price: 3.25

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Availability_Available periodical_Casual Game Insider reduced_45% https://amaansjunglebook.com/products/4347287371855 Default Title 3.25 CGI001 500
https://amaansjunglebook.com/products/4396497764431 2024-06-06T17:39:30+01:00 2024-06-06T17:39:30+01:00 Casual Game Insider Magazine (Winter 2020 issue) - reduced Periodicals Casual Games Insider

Vendor: Casual Games Insider
Type: Periodicals
Price: 3.25

Casual Game Insider (CGI) is the world's premier guide to casual tabletop gaming! Each quarterly issue is packed with reviews of the best new games, trade show coverage, fascinating articles about board gaming, and the inside scoop on your favorite publishers and designers.

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Availability_Available periodical_Casual Game Insider publisher_C Other reduced_45% https://amaansjunglebook.com/products/4396497764431 Default Title 3.25 CGI002 300
https://amaansjunglebook.com/products/7496024555599 2024-06-05T16:21:55+01:00 2024-06-05T16:21:55+01:00 Strategy & Tactics 344: The Great Turkish War (expected in stock on 5th June) Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 41.99

The Great Turkish War is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean. Better leadership and military advances allowed the Austrians to inflict several decisive defeats on the Ottomans and conquer most of Ottoman Hungary. For the first time in centuries, the Turks were in strategic retreat in Europe.

Each game turn represents 1 year. Each hex on the map is approximately 60 km (36 miles) from side to side. Each combat unit represents 3,000 to 6,000 combatants depending on unit type.

Components: 22 x 34-inch game map, 176 5/8-inch counters.

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Availability_Available periodical_Strategy & Tactics publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7496024555599 Default Title 41.99 DCGST344 1401
https://amaansjunglebook.com/products/7434498605135 2024-05-13T15:07:31+01:00 2024-05-13T15:07:31+01:00 White Dwarf 500 (release date 17th May) Periodicals Games Workshop

Vendor: Games Workshop
Type: Periodicals
Price: 6.99

This is the landmark 500th issue of White Dwarf, the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.

Here’s what you can look forward to in the May issue:

Contact!
 – Letters, questions, and pictures of painted Dwarfs sent in by you, our readers.

Inside the Studio – We reminisce on 500 issues of White Dwarf.

Always One More – ‘Aye, well, this is how it tends to go, grobi.’ Wise words are spoken in this duardin-heavy story

THE WHITE DWARF BUNKER
Access Granted!
 – An introduction to this month's action in the White Dwarf bunker.

Challenges – Take part in our Monsters and Machines painting challenge.

The Crusade Campaign – The studio’s campaign in the Bastior Sector comes to an end. Did the Imperials hold out?

Scenarios of the Month – New scenarios for Warhammer 40,000, Warhammer Age of Sigmar, and Warhammer Underworlds.

Basic Training – Bring your boxing gloves and a big stick – we’re tackling the Warhammer 40,000 Fight phase.

Hobby Hangout – Dan whips out his drybrush to explain the all-over drybrush technique.

Satellite Uplink – Introducing the Rusty Nurgling painting event. Plus, our favourite painting challenge entries.

WARHAMMER 40,000
The Nephilim Anomaly: Xenos Activities
 – Alien races profit from the war between the Imperium and the Necrons.

Tempus Purgatus: Part 2 – A Chronomancer experiences time in a very unusual way.

The Spatial Anomaly – The walls are moving! Imagine fighting a Boarding Action on a rotating battlefield. Includes a brand new mission for Boarding Actions games.

Galactic War Hosts: Tome Keepers – White Dwarf’s very own Chapter gets the War Hosts treatment.

Battle Report: The Invasion of Samarkis – Three battles fought simultaneously by four armies to save a world from destruction.

The Samarkis Conflict – Want to fight this issue’s Battle Report missions? You can! Includes a Kill Team and Boarding Actions mission as well as 3x Warhammer 40,000 Missions for players to use in their own games.

Character Enhancement – Love the digital paintovers in this issue’s Battle Report? This is how they were done.

WARHAMMER AGE OF SIGMAR
The Legend of The White Dwarf 
– The history of our namesake, plus a whole load of new rules for him! Unleash Grombrindal, the White Dwarf in games of Age of Sigmar, Warhammer Underworlds, Warcry, and Cursed City. There's also a Warhammer Age of Sigmar battleplan and a mini-game using Grombrindal, the White Dwarf.

Designers’ Notes: The White Dwarf – We reveal some design insights on the new model of Grombrindal, the White Dwarf.

Painting Grombrindal – A stage-by-stage ’Eavy Metal Masterclass for the White-Bearded Ancestor himself!

Shards of Divinity – The herald of an ancient aelven deity is born in this short story.

A Tale of Four Warlords – It’s the final instalment of the series. See the warlords’ armies in all their majesty.

WHITE DWARF ISSUE 500 SPECIAL FEATURES
A 500-Dwarf Legacy
 – We take a look back at the long history of this illustrious magazine.

The Cover Feature – ’Eavy Metal present six astounding dioramas.

Each copy of issue 500 also comes with an A2-sized White Dwarf commemorative poster, plus a cardboard insert with a Grombrindal warscroll card for Warhammer Age of Sigmar, Grombrindal Hero card for Warhammer Quest: Cursed City, Grombrindal Warcry hero card and abilities card, Grombrindal Warhammer Underworlds hero card, a Reference card sheet for the Bunker Warhammer 40,000 mission of the month and Warhammer Age of Sigmar Battleplan of the month, a Bunker Achievement Card, 4x Warhammer Underworlds cards for a new way to play, and a collectible Munchkin card for Munchkin Warhammer 40,000.

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Availability_Sold_out periodical_White Dwarf publisher_Games Workshop https://amaansjunglebook.com/products/7434498605135 Default Title 6.99 WD05-60 540
https://amaansjunglebook.com/products/7421156294735 2024-05-08T10:16:45+01:00 2024-05-08T10:16:45+01:00 Grombrindal: The White Dwarf (Issue 500 Commemorative Figure) Miniatures Games Workshop

Vendor: Games Workshop
Type: Miniatures
Price: 23.50

Grombrindal, the White Dwarf, has been forged in flesh and blood from the physical manifestation of duardin legend by Grungni himself. This legendary figure was reincarnated to unite the clans of the Mortal Realms – he appears wherever his kin face their most desperate moments. A kind, grandfatherly elder; a sharp witted, grumpy protector; a fierce, unparalleled warrior – Grombrindal is whatever the duardin need him to be. But regardless of role, his enemies have learned to fear the bite of his axe.

This multipart plastic model builds Grombrindal, the legendary White Dwarf himself, for use in games of Warhammer Age of Sigmar, or as a fantastic display piece to celebrate the 500th issue of White Dwarf magazine! This smashing miniature is modeled on a scenic base, replete with the remains of his enemies, holding aloft the Rune Axe of Grimnir in a suitably heroic pose.

White Dwarf issue 500 features rules to use this model in games of Warhammer Age of Sigmar, Warcry, Warhammer Underworlds, and Warhammer Quest: Cursed City.

This product will only be available until 8am BST on Monday 3rd of June 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch.

This kit comprises 8 plastic components, including a scenic base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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Availability_Sold_out periodical_White Dwarf publisher_Games Workshop range_Warhammer The Old World range_Warhammer: Age of Sigmar https://amaansjunglebook.com/products/7421156294735 Default Title 23.50 WD-22 50
https://amaansjunglebook.com/products/7400656109647 2024-04-26T12:24:38+01:00 2024-04-26T12:24:38+01:00 Strategy & Tactics Quarterly #25: The Fall of Rome Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 18.99

The Fall of Rome: New Look. One of the most momentous events in history is the Fall of Rome, usually slated as occurring in the year AD 476. But what exactly happened? Why did the Roman state, which stood for a thousand years, collapse in the face of a series of incursions from over the Rhine and Danube? This issue will explore a wide range of factors. The state of the Roman army in the fifth century AD was potentially a very effective force with an expanded cavalry army. The political structure of the Empire will be examined with the division between east and west, the stratification into a military caste system, and the increasing deals with invaders who were given their own kingdoms within the borders of the empire. Also, great leaders like Stilicho and Aetius, and even emperors such as Honorius (often blamed for the disasters of the early 5th century) and Zeno whose Eastern Empire survived the collapse in the West. —Joseph Miranda

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Availability_Available periodical_Strategy & Tactics publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7400656109647 Default Title 18.99 DCGSTQ25 330
https://amaansjunglebook.com/products/7381397569615 2024-04-22T10:27:31+01:00 2024-04-22T10:27:31+01:00 C3i #36 - Trevor Bender's "Desert Victory: North Africa, 1940-1942" Periodicals RBM Studio

Vendor: RBM Studio
Type: Periodicals
Price: 49.99

• C3i Nr 36 features Trevor Bender's "Desert Victory: North Africa, 1940-1942" the next chapter in the C3i Combined Arms Series that first debuted with Nr 34's Kursk (Winner of the Charles S. Roberts Award for Best Magazine Wargame 2021). This includes a 22"x34" map with 80 counters and two Player Aids


• Articles on board games Pacific War, Twilight Struggle: Red Sea, Blind Swords, Baetis Campaign, and more!

 Inserts for SPQR Variant (Skirmishers, Velites and Light Troops Revisited)

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Availability_Available periodical_C3i publisher_RBM Studio https://amaansjunglebook.com/products/7381397569615 Default Title 49.99 RBMC3I36 600
https://amaansjunglebook.com/products/7381389836367 2024-04-22T10:23:36+01:00 2024-04-22T10:23:36+01:00 C3i #35 - Mark Herman's "Burma: The Forgotten War, 1943-1944" Periodicals RBM Studio

Vendor: RBM Studio
Type: Periodicals
Price: 49.99

• C3i Nr 35 features Mark Herman's "Burma: The Forgotten War, 1943-1944," a child of the Empire of the Sun system and companion to Nr 30's "South Pacific." Includes a 11x17" map 69 counters and 48 Playing Cards


• Articles on board games Atlantic Chase, Flying Colors, Kontact Now: Red Eclipse, Normandy '44, Kursk and more!

 Inserts for SPQR (LAKE TRASIMENE), Labyrinth, and others!

 Also includes a BONUS Standalone Solitaire Game, ROMAN DISASTER AT TEUTOBURG!

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Availability_Sold_out periodical_C3i publisher_RBM Studio https://amaansjunglebook.com/products/7381389836367 Default Title 49.99 rbmc3i35 750
https://amaansjunglebook.com/products/7369869230159 2024-04-18T15:41:25+01:00 2024-04-18T15:41:25+01:00 White Dwarf 499 Periodicals Games Workshop

Vendor: Games Workshop
Type: Periodicals
Price: 6.99

White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.

Here’s what you can look forward to in the April issue:

Contact!
 – Letters, questions, and pictures of miniatures sent in by you, our readers.

Inside the Studio – What we've been painting recently. Also, a sneak peek of things to come...

THE WHITE DWARF BUNKER
Access Granted!
 – An introduction to this month's action in the White Dwarf bunker.

Challenges – Are you ready for our Psykers, Sorcerers and the Supernatural painting challenge?

The Crusade Campaign – New Crusade relics and part two of our campaign. How is your Crusade going?

Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warcry Battleplan Generator.

Basic Training – Who has priority here? Hopefully, this issue's tactics guide will help you find out.

Hobby Hangout – Part two of creating a colour scheme: taking an idea and turning it into units of models.

Satellite Uplink – The Redditch Tabletop Gamers get in touch, and we take a closer look and magical models.

WARHAMMER 40,000
A Tale of Four Warlords
 – It's the final challenge for James, Rhu, Joe and Andy, and they have pulled out all the stops.

Mysteries of the Crypteks – Chrono-psycho-techno-pyromancy. Is there anything Crypteks can't do? Well, eat...

Tempus Purgatus – The first part in a short-long story set in the past-present-future of a Tech-priest.

Temporal Abnormalities – You'll have the time of your life with these chronologically confusing Boarding Actions missions.

Galactic War Hosts: Necron Dynasties – Painting and modelling inspiration dedicated to the true rulers of the galaxy.

Army Gallery: Purge the Xenos – Golden Demon winner Martin Waller shares his stunning Deathwatch army with us.

WARHAMMER AGE OF SIGMAR
Ark Arcana: The Faith and Priests of the Cults Unberogen
 – Do you have faith in the God-King Sigmar? You should join one of the Cults Unberogen.

Dawnbringer Chronicles: The Rattle of the Pipes – Something sinister lurks in the sewers of Hammerhal in this short little tail...

Rules of Engagement – You Messin'? Jimbo talks us through his top 10 narrative rules.

Deathgorge Bladeborn – Six Bladeborn warbands migrate from Warhammer Underworlds into Warcry.

OTHER GAMES

NECROMUNDA
The Aranthian Succession: 130 Streets of Death
 – It's the final part of the studio's campaign. But who has triumphed in the underhive?

SPECIAL FEATURES
Worlds of Warhammer
 – From ancient grudges to new mutinies, find out how civil war makes civil hands unclean.

Legacy of Defiance: IV – And it's also the final part in our Tome Keepers serial. What will be the fate of Istrouma?

Each copy of issue 499 also comes with a cardboard insert, including the scenario of the month for Warhammer 40,000 and Warhammer Age of Sigmar.


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Availability_Available periodical_White Dwarf publisher_Games Workshop https://amaansjunglebook.com/products/7369869230159 Default Title 6.99 WD04-60 420
https://amaansjunglebook.com/products/7300896522319 2024-03-26T15:32:37+00:00 2024-03-26T15:32:37+00:00 Paper Wars Magazine 105: Ebb & Flow Periodicals Compass Games

Vendor: Compass Games
Type: Periodicals
Price: 40.00

Ebb & Flow: The Final Communist Offensive in Korea, 22 April – 10 June 1951 by Ty Bomba

Each large hex on the 34×22” map equals five miles (8 km) from side to opposite side. Each of the ten game turns represents 3.5 days. Individual playing pieces represent corps, divisions, brigades, regiments, and battalions, for a total of 176 large-size 5/8” NATO-style counters. The map covers all of central Korea across which the original campaign was fought. Both players are called on to attack and defend over the course of the game, and the winner is the one who best outperforms his historic counterpart. Designed for two players by Ty Bomba, with low-medium complexity, playable in one session and easily adapted for solo-play.

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Availability_Available periodical_Paper Wars publisher_Compass Games https://amaansjunglebook.com/products/7300896522319 Default Title 40.00 CPSPW105 1201
https://amaansjunglebook.com/products/7294300422223 2024-03-22T15:37:54+00:00 2024-03-22T15:37:54+00:00 Strategy & Tactics 345 Tanks of August Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 41.99

The Tanks of August: The Russian-Georgian War of 2008 The Soviet Republic of Georgia endured three wars during the years of the collapse of the USSR: the Georgian Civil War (1991–93), the South Ossetia War (1991–92) and the Abkhazia War (1992–93). That left the country devastated and divided, and set the conditions for the five day war against resurgent Russia in August 2008.

Additional feature articles:
  • The Battle of Arsuf The common historiographic summary of the Third Crusade (1189–92) is that the Christians failed because they did not retake Jerusalem. That interpretation glosses over the successes achieved by the Crusaders. The Muslim defeat at Arsuf, coming so soon after their loss of Acre, was a huge blow to Saladin’s prestige. Then Richard successfully bargained for the right of unarmed Christian pilgrims to journey unmolested to the Muslim-held city of Jerusalem.
  • Japan’s Strike South Plan: A Strategic Analysis A “Strike North” faction in the Japanese army wanted to invade the USSR in conjunction with a German drive in the west. Defeating the USSR would make available Caucasus oil via the Trans-Siberian Railroad while also opening Siberia for exploitation. The “Strike South” faction in the navy called for an offensive into the oil rich British and Dutch colonial holdings in Indonesia. Here is how that debate was resolved.
  • The Republic of Texas Navy Historians generally overlook the Texas Navy, but it was critical in maintaining the new republic prior to its entry into the Union. Despite shortcomings, the Texas Navy kept the coast clear of enemy ships and secure from seaborne attack. During the San Jacinto campaign, it delivered vitally needed supplies to Sam Houston’s army. In 1843 the navy defeated a Mexican invasion of rebel Yucatán. Had that invasion been successful, it was to have led to a similar move on Texas.
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Availability_Available periodical_Strategy & Tactics publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7294300422223 Default Title 41.99 DCGST345 1401
https://amaansjunglebook.com/products/7277564723279 2024-03-09T15:35:08+00:00 2024-03-09T15:35:08+00:00 White Dwarf 498 Periodicals Games Workshop

Vendor: Games Workshop
Type: Periodicals
Price: 6.99

White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.

Here’s what you can look forward to in the March issue:

Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.

Inside the Studio – A cheeky peek at our preparations for the impending awesomeness that is issue 500!

THE WHITE DWARF BUNKER
Access Granted!
 – An introduction to this month's action in the White Dwarf bunker.

Challenges – Grab your brushes and join in with our Elite units painting challenge.

The Crusade Campaign – Unlock new relics for your Crusade campaign, and read how the studio's campaign is going.

Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, and a Combat Patrol mission for Warhammer 40,000.

Basic Training – Power up your chainsword, because this issue we tackle the Charge phase.

Hobby Hangout – Emily tackles how to come up with a new colour scheme.

Satellite Uplink – We hear from the Black Hole Wargamers. Plus, a gallery of your Elite units.

WARHAMMER 40,000
VanTarrion's Voidsmen
 – New rules for fielding a Rogue Trader and her definitely-not-piratical crew in Combat Patrol.

Multiplayer Combat Patrol – Two players not enough for you on one table? How about three or even four?

Lieutenant Titus of the Ultramarines – Explore the chequered history of Lieutenant Titus, star of the Warhammer 40,000: Space Marine 2 video game.

Stilled Faith Part III: Vanguard – Interrogator Kaseena Flamberg finds herself under armed guard. Many-armed guard.

WARHAMMER AGE OF SIGMAR
A Tale of Four Warlords
 – The penultimate part of the series sees the creation of the largest model to date!

Ark Arcana: Beasts of the Galletian Depths – Moths, millipedes, spiders - doesn't sound that dangerous, does it? Well, you're wrong!

Undefeated – Katakros is never defeated. NEVER! But Karash, his Liege-Immortis, has begun to have doubts.

Gathering of Might – Sound the muster horn - it's time to play some absolutely huge games of Age of Sigmar!

The Madness of Baron Veingulper – Baron Veingulper is back for more Cursed City action, with new rules and scenarios.

OTHER GAMES

WARCRY
Hunter and Hunted
 – The Wildercorps Hunters are on the prowl for Ogor Gorgers.

KILL TEAM
Blades of Khaine
 – Rules for using highly skilled teams of Aspect Warriors in Kill Team. Mon-keigh beware!

SPECIAL FEATURES
Battle Report:
 The End of All Things – Join us at the Black Gates of Mordor for the climactic battle in the Quest of the Ringbearer.

Legacy of Defiance – The Tome Keepers are running out of time as the Word Bearers penetrate the All-vault.

Each copy of issue 498 also comes with cardboard inserts, which include 1x double-sided rules card for the VanTarrion's Voidsmen, which contains Stratagems, Abilities, Secondary Objectives & Enhancements. Plus, there are 2x paint recipe cards, 2x Bunker Achievement cards, 3x Combat Patrol datasheets, and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar, and Warhammer 40,000.


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Availability_Available periodical_White Dwarf publisher_Games Workshop https://amaansjunglebook.com/products/7277564723279 Default Title 6.99 WD03-60 420
https://amaansjunglebook.com/products/7242853482575 2024-02-14T15:02:28+00:00 2024-02-14T15:02:28+00:00 White Dwarf 497 Periodicals Games Workshop

Vendor: Games Workshop
Type: Periodicals
Price: 6.99

White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.

Here’s what you can look forward to in the February issue:

Contact! – Letters, questions, and pictures of miniatures sent in by you, the readers.

Inside the Studio – A look at the games the White Dwarf staff have been playing recently.

THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.

Challenges – Grab your brushes and join our Leaders and Heroes painting challenge.

Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus an exciting new way to play Warhammer Underworlds.

Basic Training – In this issue, we learn how to deal with the myriad undead threats of the Flesh-eater Courts.

Hobby Hangout – What are all-over washes, and how can you use them to paint your models?

Satellite Uplink – We hear from our Bunker of the Month – Long Island Wargamers. Plus, a gallery of your Leaders and Heroes!

WARHAMMER 40,000
Vashtorr the Arkifane: An Inquisitor's Analysis – Inquisitor Coteaz turns the eyes of the Ordo Malleus upon the Arkifane.

Stilled Faith Part II: Phobos – The Black Consuls join Kaseena Flamberg in her investigation of a Genestealer Cult.

A Tale of Four Warlords – James, Joe, Andy, and Rhuairidh continue their quest for galactic dominance.

Insidious Infiltrators – If you like Lictors, you'll love these rules for fielding stealthy Tyranids in Combat Patrol.

Scout Squad Kill Team – Full rules for fielding Space Marine Scouts in Kill Team. Sneaky sneaky!

WARHAMMER AGE OF SIGMAR
Strongholds of the Realms – Part two of the series looks closer at fortresses. This time, Order and Destruction!

Fantastic War Hosts: Lumineth Realm-Lords – An extravaganza of light and colour in this inspirational hobby gallery full of aelves.

Spear of Darkness – Treachery and in-fighting abound in the darkest reaches of the Varanspire.

The Madness of Baron Veingulper Part I – New rules and scenarios for using Flesh-eater Courts in Warhammer Quest: Cursed City.

OTHER GAMES
WARHAMMER: THE OLD WORLD
Battle Report: Border War –The Kingdom of Bretonnia and Tomb Kings of Khemri go to war in our first Warhammer: The Old World Battle Report!

SPECIAL FEATURES
Legacy of Defiance – In part II of this Tome Keepers serial story, Librarian Ushizar delves into his past.

Worlds of Warhammer – Join us on a trip to Ghyran, the Realm of Life. Please leave the foliage how you found it.

Each copy of issue 497 also comes with cardboard inserts, which include 1x double-sided rules card for the Insidious Infiltrators Combat Patrol, which contains Stratagems, abilities, secondary objectives, and Enhancements. Plus, there are 2x paint recipe cards, 2x Bunker Achievement cards, 3x Combat Patrol datasheets, and a double-sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.


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Availability_Available periodical_White Dwarf publisher_Games Workshop https://amaansjunglebook.com/products/7242853482575 Default Title 6.99 WD02-60 420
https://amaansjunglebook.com/products/4870167035983 2024-02-06T17:14:52+00:00 2024-02-06T17:14:52+00:00 Unspeakable Oath 18 + complimentary PDF Periodicals Arc Dream

Vendor: Arc Dream
Type: Periodicals
Price: 8.50

The infamous magazine of Cthulhu Mythos gaming returns! 

The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.

Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.

The Unspeakable Oath 18 includes:

The Eye of Light and Darkness: Reviews of Trail of Cthulhu, The Day After Ragnarok, Black Wings, The Dying of St. Margaret's, New Tales of the Miskatonic Valley, Colour from the Dark, The Primal State, and Cthulhu 101.

The Branchly Numbers Edit: A Mysterious Manuscript by Pat Harrigan.

The Chinaman's Screen: An Arcane Artifact by Adam Gauntlett.

The Forgotten: An Arcane Artifact by Dan Harms.

The Art Show: A Tale of Terror by Nick Grant.

House of Hunger: A Tale of Terror by Monte Cook.

Mr. Popatov: A Tale of Terror by John Scott Tynes.

Slight Return: A Tale of Terror by Pat Harrigan.

Tales of Nephren-Ka: A history of particularly Lovecraftian pharaoh by James Haughton.

The Chapel of Contemplation: A look at the cult behind the very first scenario for Call of Cthulhu, by Dan Harms.

Black Sunday: A visit to the deadly heart of the Depression-era dustbowl, by George Holochwost and C.A. Suleiman.

Dog Will Hunt: A Call of Cthulhu adventure in 1920s Cajun country, by Richard Becker.

The Word: A Message in a Bottle by Shane Ivey.

The Unspeakable Oath 18 features art by Toren Atkinson, Dennis Detwiller and Todd Shearer, and page design by Jessica Hopkins. It was edited by Adam Crossingham, Dan Harms, Shane Ivey, James Knevitt, Greg Stolze, and John Scott Tynes.

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Availability_Available BNWxS2P periodical_Unspeakable Oath publisher_Arc Dream https://amaansjunglebook.com/products/4870167035983 Default Title 8.50 ARCUO18 301
https://amaansjunglebook.com/products/7228242624591 2024-01-27T12:30:43+00:00 2024-01-27T12:30:43+00:00 Wyrd Science Issue 3 + complimentary PDF (via online store) Best in Show

Vendor: Best in Show
Type:
Price: 10.00

Wyrd Science returns for our third issue, an exploration of the dark and shadowy corners of tabletop games. 112 pages of interviews, news, features and reviews covering everything from the history of horror RPGs through to some of the best tabletop games of today. 

In this issue you'll find...

Quickstart - get up to speed with what's happening in the tabletop world with interviews with & features on: The Vintage RPG podcast, KNOCK! publishers The Merry Mushmen, Tazio Bettin on illustrating the new, 40th anniversary Fighting Fantasy book, David Hughes from Plumeria Pictures on the re-release of Monsters & Mazes, Jonathan Sacha on his new Goblins & Gardens Tarot Deck & more!

Main features

Acclaimed roleplaying game historian Shannon Appelcline, author of the acclaimed Designers & Dragons series, takes us on a tour of the near 50 year history of horror RPGs from the sword & sorcery books that inspired D&D, through to the dark days of the satanic panic, the vampire obsessed 1990s and onto today.

Connoisseur of the dark, Jack Shear, looks back at the gothic literature that helped shape the mist shrouded domain of dread that is Dungeons & Dragons' iconic horror setting Ravenloft. 

We head to the Mythic North and explore Nordic folk horror RPG Vaesen with Graeme Davis, veteran writer behind games such as Warhammer Fantasy Role-Play and author of the Vaesen's new Mythic Britain & Ireland supplement. 

Indie game savants Adam Vass and Will Jobst sit down with Samantha Nelson and talk us through Campfire, their new game of spooky storytelling and the horror anthologies that inspired it.

Stuart Hall looks at that staple of horror RPGs over the years -the sanity mechanic- and examines how attitudes to mental health in tabletop games have evolved over the years.

We launch ourselves into space in search of horror amongst the stars and speak to those behind games such as Mothership, ALIEN and The Wretched to see how they go about adding chills to the inky void of space.

Luke Frosticke meets up with the team from British design studio Rowan, Rook & Decard to learn what terrors inspired their award winning RPG Spire and how they've built a company that's anything but a horror show.

Walton Wood speaks to Paolo Greco about The Book of Gaub, a new tome of wicked wizardry and maleficent magic that aims to put the sinister back into sorcery.

We head to South America and talk to Brazillian game and graphic designer Guilherme Gontijo about his love of giallo horror films and his stunning looking new game Blurred Lines. 

Dan Thurot from Spacebiff.com explores how, and indeed if, board games can truly deliver a fearful experience.

And we speak to Joseph McCullough about his latest war-game of Napoleonic Horror, The Silver Bayonet

All that plus our review section covering the latest RPGs, wargames, boardgames and books you'll want to be checking out, Anna Blackwell's look at the solo games you should be trying and we catch sup with Mira Manga to see how our resident bard has been getting on since we last spoke..

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https://amaansjunglebook.com/products/7228240953423 2024-01-27T12:27:29+00:00 2024-01-27T12:27:29+00:00 Wyrd Science Issue 4 + complimentary PDF (via online store) Best in Show

Vendor: Best in Show
Type:
Price: 10.00

Wyrd Science returns for another exploration of the strange worlds and new horizons of tabeltop games...

Quickstart

  • We speak to Zach Cox from SoulMuppet Publishing to discover their tips and tricks for running a successful indie RPG company.
  • Fiona Howat of long running, one shot podcast What Am I Rolling? tells us how to get gamers excited about playing new RPGs and how to get the most out of them when you do
  • Pamela Punzalan looks back at last year's Big Bad Con, a game conference both with and making a difference
  • and Priyan Gami from Critical Machine introduces us to their wonderfully odd Automatic Dice Roller!

Main features

  • Matt Thrower explores the world of Dungeon Crawling boardgames, speaks to game designers Dan Hughes (CoraQuest) & James M. Hewitt (Needy Cat Games) and looks at how they've gone from an adjunct to RPGs, to a gateway to games of adventure and today are often the stars of the show themselves
  • Sticking with the theme, Matt speaks to Gloomhaven designer Isaac Childres about its newly released sequel Frosthaven
  • And author Andi Ewington delves into the new edition of HeroQuest with his kids to see if there's still magic to be found  amongst in cardboard corridors...
  • Stuart Martyn looks at investigations in RPGs and chats with the likes of Jason Cordova, whose new game Brindlewood Bay shows just how far the genre has come.
  • Mira Manga strays off the path to take a walk on the wild side with RPG writer Becky Annison as they discusss her new lycanthopic supplement for the Liminal RPG, Werewolves of Britain.
  • Walton Wood embarks on a picaresque romp through the ruins of the OSR in the company of Ava Islam, the creator of Errant, a new ‘rules light, procedures heavy’ role-playing game in the ‘classic fantasy tradition’...
  • Ciro Alessandro Sacco takes us on a tour of Italian RPGs both past & present from the country's first homegrown title, I Signori del Caos, through to games finding an audience around the world such as Acheron Games' Brancalonia.
  • Emma Partlow speaks to Max McCall, Principal Product Designer at Wizards of the Coast, about how Magic The Gathering is incoporating other gaming universes such as Warhammer 40,000 into their sets.
  • Luke Frostick chats with Swedish game designer Krister Sundelin about The Troubbleshooters, his colourful new RPG based on the mayhem, mystery and misadventures of Franco-Belgium, or bandes dessinéess, such as Yoko Tsuno and Spirou & Fantasio.
  • John Power Jr. gets covered in mud & blood as he speaks to Dave Allen, Line Developer for Warhammer Fantasy Role-Play at Cubicle 7 about the venerable British RPG and where the game goes next.
  • Chaosium's Lynne Hardy reveals all as we delve into the new Rivers of Wien RPG based on the best selling urban fantasy books by Ben Aaronovitch.

All that plus our review section covering the latest RPGs, wargames, boardgames, solo games, comics and books you'll want to be checking out this financial quarter!

Plus original artwork comissioned for this issue by the likes of Łukasz Kowalczuk, Flops, Jean Verne & Mat Pringle!

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Availability_Sold_out PDF included_Free PDF via amaansjunglebook webstore periodical_Wyrd Science https://amaansjunglebook.com/products/7228240953423 Default Title 10.00 300
https://amaansjunglebook.com/products/7228240560207 2024-01-27T12:25:34+00:00 2024-01-27T12:25:34+00:00 Wyrd Science Issue 5 + complimentary PDF (via online store) Best in Show

Vendor: Best in Show
Type:
Price: 10.00

Wyrd Science returns for another exploration of the strange worlds and new horizons of tabletop games...

In this issue RPG historian Shannon Appelcline looks at the history of dark, dystopian settings we seem to love spending so much time in.

Samantha Nelson talks to Free League's Tomas Härenstam about the new Blade Runner: The Roleplaying Game.

We catch up with Kieron Gillen to chat about his brilliant new DIE RPG 

Vintage RPG's Stu Horvath dips into his new book looking at the past 50 years of roleplaying games, Monsters, Aliens, and Holes in the Ground to highlight 5 titles that have shaped the industry's development.

Dan Thurot looks at politics in board games and speaks to game designers Amabel Holland, Taylor Shuss and Tory Brown to see how they've intertwined the two in games like This Guilty Land, Stonewall Uprising and Votes for Women.

Rob Wieland risks termination at the hands of Friend Computer as he looks back at the history of Paranoia and speaks to WJ MacGuffin, lead designer of the game's new Perfect Edition.

Walton Wood speaks to W.F. Smith about the Ennie award winning Barkeep on the Borderlands.

John Power chats with Chris McDowall about his move from RPGs to wargames with the newly released The Doomed.

All that plus our quickstart section, taking you on a whirlwind trip around the gaming world, our expanded reviews section, more features to be revealed and original artwork comissioned for this issue from the likes of Łukasz Kowalczuk & Mat Pringle!


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Availability_Available PDF included_Free PDF via amaansjunglebook webstore periodical_Wyrd Science https://amaansjunglebook.com/products/7228240560207 Default Title 10.00 300
https://amaansjunglebook.com/products/7226731233359 2024-01-25T15:57:55+00:00 2024-01-25T15:57:55+00:00 Strategy & Tactics Quarterly 24: Chinese Civil War Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 16.00

War of 1812: Rise of a Nation: The War of 1812 is sometimes called the Second American Revolution. The war saw the new United States engage Great Britain in North America and on the high seas, to include dramatic moments like the burning of Washington DC. The War of 1812 in many ways led to the foundations of the American military system for the ensuing century, to include a rise of professionalism, the reliance on volunteer regiments, and an aggressive naval policy.

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Availability_Sold_out periodical_Strategy & Tactics publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7226731233359 Default Title 16.00 DCGSTQ24 330
https://amaansjunglebook.com/products/7213657260111 2024-01-12T16:29:43+00:00 2024-01-12T16:29:43+00:00 Knights of the Dinner Table Issue #309 Periodicals Kenzer & Co.

Vendor: Kenzer & Co.
Type: Periodicals
Price: 6.99

This multiple award-winning comic magazine features the hilarious misadventures of a group of gamers (the Knights) and their friends, along with useful role-playing and other articles for gamers, from a gamer's perspective. It's a slice of (fantasy) life in strips, articles, reviews and features, and a wonderful celebration of the gaming culture!

 

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Availability_Sold_out periodical_Knights of the Dinner Table publisher_Kenzer & Co https://amaansjunglebook.com/products/7213657260111 Default Title 6.99 KEN309 201
https://amaansjunglebook.com/products/7196921004111 2023-12-15T16:45:18+00:00 2023-12-15T16:45:18+00:00 Strategy & Tactics 343 Operation Albion Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 41.99

Operation Albion: Germany versus Russia in the Baltic, 1917-1918 is a two-player operational wargame of the campaign in the Baltic, 1917-18, in which the Germans captured the city of Riga and took critical islands in an amphibious operation. Operation Albion in part led to the collapse of the Russian Provisional Government and brought the final German victory in the East. The campaign was one of the few joint land-naval-air operations of World War I. The game includes the post-Albion German intervention in the Finnish Civil War of 1919. Albion is a combined naval-air-land campaign. Players conduct actions which encompass discrete combat, logistical, intelligence, and other operations. A player can conduct one or more actions per turn. All units in the game use a similar combat system, showing the interaction of naval, air, and land forces. Each game turn represents from one day to one month depending on the pace of operations. A player may take multiple actions each GT. One inch on the map represents 40 kilometers. Ground units represent regiments, brigades, and divisions, or equivalent formations. Aircraft units represent squadrons. Ship units represent divisions of one to three battleships or battlecruisers, four to eight other cruisers, flotillas of twelve to twenty destroyers, or various numbers of other ships types.

Components: One 22 x 34-inch game map 176 5/8-inch counters

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Availability_Available periodical_Strategy & Tactics publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7196921004111 Default Title 41.99 DCGST343 530
https://amaansjunglebook.com/products/7170415689807 2023-11-16T11:09:16+00:00 2023-11-16T11:09:16+00:00 World at War 71: Forgotten Pacific Battles Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 32.99

Forgotten Pacific Battles is a solitaire game using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario. There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games. Designed as a solitaire game, the scenarios include instructions for a two player version. The unit counters represent company to regimental-sized units that participated or might have participated in the battle. The islands are depicted at a scale of 500 meters to the hex with Guam being depicted at 1 mile to the hex.

Components: 22x34 inch map, 280 die-cut counters.

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Availability_Available periodical_World at War publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7170415689807 Default Title 32.99 WW71 500
https://amaansjunglebook.com/products/7163885846607 2023-11-10T15:01:32+00:00 2023-11-10T15:01:32+00:00 Paper Wars Magazine 104 Wolfe Tone Rebellion Periodicals Compass Games

Vendor: Compass Games
Type: Periodicals
Price: 40.00

Issue 104
Wolfe Tone Rebellion by John Poniske

This is a two-player strategic-level game of the French-assisted Irish rebellion of 1796. The area map is divided into 34 counties and five surrounding sea zones, and covers all of the island and its surrounding waters. Units are abstract using a “strength point” system, and leader counters are important for movement and combat, as is morale. There are seven game turns, each representing one month. The game is of low-intermediate complexity, but due to the criticality of hidden-movement in the naval invasion sequence, it is not easily adapted for solitaire play unless the player is will to make large allowances to ‘fudging’ that important part of play.

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Availability_Sold_out periodical_Paper Wars publisher_Compass Games https://amaansjunglebook.com/products/7163885846607 Default Title 40.00 CPSPW104 1201
https://amaansjunglebook.com/products/7109603197007 2023-09-25T14:45:24+01:00 2023-09-25T14:45:24+01:00 Special Ops 11 Gettysburg Periodicals Multi-Man Publishing

Vendor: Multi-Man Publishing
Type: Periodicals
Price: 34.00

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Availability_Sold_out periodical_Special Ops publisher_Multi-Man Publishing https://amaansjunglebook.com/products/7109603197007 Default Title 34.00 MMPSPO11 400
https://amaansjunglebook.com/products/7106841870415 2023-09-19T15:50:06+01:00 2023-09-19T15:50:06+01:00 World at War 92: Narvik 1940 Periodicals Strategy & Tactics Press

Vendor: Strategy & Tactics Press
Type: Periodicals
Price: 41.99

Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander’s view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. Narvik models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German.

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Availability_Sold_out periodical_World at War publisher_Strategy & Tactics Press https://amaansjunglebook.com/products/7106841870415 Default Title 41.99 DCGWW92 500
https://amaansjunglebook.com/products/115728252948 2023-08-21T13:13:38+01:00 2023-08-21T13:13:38+01:00 The Rifter 78 Periodicals Palladium

Vendor: Palladium
Type: Periodicals
Price: 9.99

This issue offers mystery, festering secrets and darkness, villains and adventure. Not to mention dangerous magicks and immortality. The stuff of adventure and unchained imagination.

Every issue of The Rifter® is an idea factory for players and Game Masters to generate new ideas and find new avenues of adventure. It provides useful, ready-to-go source material you can just drop into your ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. And the many new characters, O.C.C.s, powers, magic, weapons, villains, monsters, adventures and ideas for one setting can be easily adapted to any Palladium setting. Every issue has material for Rifts® and usually 2-3 other Palladium game lines. The focus of this issue is Palladium Fantasy®, Rifts® and Splicers®. Don’t forget, unofficial material can be easily adapted for use in ANY Palladium game setting.

Rifter® #78 Highlights:

  • The Modern Necromancer suitable for use with Nightbane®, Heroes Unlimited™, Ninjas & Superspies™, Chaos Earth®, The Three Galaxies™ and other settings, by Greg Diaczyk and Kevin Siembieda. Includes notable Necromancer tactics, dark magic, mummies, zombies and immortality (if you are willing to pay the price).
  • Palladium Fantasy RPG®: City of Khemennu – Part Two of a city adventure setting and source material by Ian Herbert. More wonderful information and adventure hooks for this new, exotic location to send your player group. Includes the 18 cosmic gods, notable sects, people, and adventure ideas.
  • Splicers® – The Aftermath of I am Legion, by Chris Kluge and Charles Walton II – “official” source material. Is Legion dead? Could she have survived? And if she did, what comes next? This final chapter provides answers to those question, along with new Random Amalgam Creation Tables and secrets about Legion revealed.
  • Rifts®: The Nexus Zone, by Carl Gleba. Learn about the Nexus Zone, an area of devastation, danger, and off the charts magic energy. Nexus points that are so powerful and unstable they cannot be easily contained.
  • News, coming attractions, product descriptions and more.
  • 96 pages – Cat. No. 178. Unleash your imagination!
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        Availability_Sold_out periodical_The Rifter publisher_Palladium rifts https://amaansjunglebook.com/products/115728252948 Default Title 9.99 PB178 500