Vendor: Chaosium
Type: Role Playing
Price:
32.99
FOR MATURE READERS:
The contents of this book deals with mature themes. It may contain descriptions of violence, gore, sex, and drugs use. It is recommended for a mature audience.
Call of Cthulhu: The Order of the Stone is a complete campaign for 1920s era Investigators.
In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts.
Across three connected scenarios, the Investigators must thwart the evil plot of the cultists!
Call of Cthulhu: The Order of the Stone contains everything a Keeper needs to run the campaign, including a full suite of maps, resources, and handouts. Also included are a collection of six pre-generated investigators.
Detailed deck plans of the ship the SS Champagne are included for use with the first scenario of the campaign, and can be easily ported into an existing Call of Cthulhu scenario, or used as the basis for one of your own design.
Call of Cthulhu: The Order of the Stone is designed to be used with the Call of Cthulhu roleplaying game, or with the Pulp Cthulhu supplement.
Vendor: Sons of the Singularity
Type: Role Playing
Price:
50.00
The Blessed and the Blasphemous is a seven-scenario Call of Cthulhu campaign set in Morocco at the onset of WW2. The campaign takes place in multiple cities between 1938 to 1941, and draws upon Morocco's rich culture and history. Each scenario can be played independently or as a full campaign. Scenarios each feature their own plot and final climactic act, ultimately leading to a grand finale upon a campaign’s conclusion.
The Blessed and the Blasphemous is about 340 pages and contains the following:
Vendor: Stygian Fox
Type: Role Playing
Price:
30.00
The Wild Hunt is a Call of Cthulhu investigation of 13 nights across the Boston/New York/Massachusetts Backcountry, set in 1920. It can be moved to another time and place with a little work.
The Wild Hunt is an ancient Celtic myth about a force that rampages through the countryside: killing evil-doers and causing havoc. But what if there is a certain truth behind it?
Breaking off from the main Irish rebel organisation, a splinter group has discovered a means of summoning the Wild Hunt to do their bidding and aid them in their criminal enterprise.
Except it has not gone to plan. Their binding knowledge is poor and the entities of the Wild Hunt strain against their bonds. The splinter group is holding a hungry tiger by the tail and can only keep the Hunt busy lest it turn on them. The investigators get involved after a few victims of the Hunt turn up, hinting at a supernatural killer. From there, the investigation bounces between Boston and New York (and even Arkham, for those so inclined), before heading out to the Massachusetts Backcountry and the politically-motivated cultists.
Can the rebel group be trusted?
Can the Investigators walk away and live with their decision?
Can the Wild Hunt be controlled? And by whom?
It is time for you to find out!
Vendor: Stygian Fox
Type: Role Playing
Price:
40.00
The Wild Hunt is a Call of Cthulhu investigation of 13 nights across the Boston/New York/Massachusetts Backcountry, set in 1920. It can be moved to another time and place with a little work.
The Wild Hunt is an ancient Celtic myth about a force that rampages through the countryside: killing evil-doers and causing havoc. But what if there is a certain truth behind it?
Breaking off from the main Irish rebel organisation, a splinter group has discovered a means of summoning the Wild Hunt to do their bidding and aid them in their criminal enterprise.
Except it has not gone to plan. Their binding knowledge is poor and the entities of the Wild Hunt strain against their bonds. The splinter group is holding a hungry tiger by the tail and can only keep the Hunt busy lest it turn on them. The investigators get involved after a few victims of the Hunt turn up, hinting at a supernatural killer. From there, the investigation bounces between Boston and New York (and even Arkham, for those so inclined), before heading out to the Massachusetts Backcountry and the politically-motivated cultists.
Can the rebel group be trusted?
Can the Investigators walk away and live with their decision?
Can the Wild Hunt be controlled? And by whom?
It is time for you to find out!
Vendor: Stygian Fox
Type: Role Playing
Price:
40.00
Vendor: Chaosium
Type: Role Playing
Price:
48.00
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu.
The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators.
Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham.
This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
FOR MATURE READERS
The contents of this product deals with mature themes. It may contain descriptions of violence, gore, drug use and sex. It is recommended for a mature audience.
Vendor: Chaosium
Type: Role Playing
Price:
24.99
Alex and Charlie believe that a secluded weekend getaway in the Black Hills of South Dakota is just what they need to reinvigorate their marriage—but older and darker things than broken hearts exist in the forgotten places of the world.
Will they survive, alone against the static?
Alone Against The Static is a modern-era scenario. It is designed for use with either the Call of Cthulhu Keeper Rulebook or the Call of Cthulhu Starter Set.
Alone Against The Static introduces The Log Sheet to the world of solo Call of Cthulhu play. Track choices you make, secrets you discover, and items you’ll find that aid (or hinder) your adventure with a separate sheet designed with spoiler-free text.
The Log Sheet can also be used as a list of achievements—can you unlock everything there is to discover?
Included in Alone Against The Static is a new Mythos entity, detailed for use in your own Call of Cthulhu scenarios. You can expand the experience beyond solo play by taking this entity into scenarios of your own making, perhaps even using Alone Against The Static as a prelude for your players.
Content Warning
Alone Against The Static explores themes of grief, isolation, relationships, and heartbreak. It is recommended for mature players.
Vendor: Bayt al Azif
Type: Role Playing
Price:
14.99
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #5 includes:
2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg
A overview of every Cthulhu Mythos RPG release of 2021
Vampires in Cthulhu Mythos games
Interviews with John Scott Tynes and Shane Ivey, of Delta Green
An interview with Shanna Germain and Sean K. Reynolds, of Consent in Gaming
Advice, history, comics, and more!
Vendor: Arc Dream
Type: Role Playing
Price:
16.99
The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green takes an interest. The Gerritsen mansion did not always have that name.
Your Agents must investigate the three most recent disappearances and strange reports from the Gerritsen mansion. If some unnatural horror is at work, they must find a way to stop it. The moon darkens. Fears gather. The infants of Red Hook are hardly the only ones at risk.
From the Dust is a complete scenario for Delta Green, the role-playing game of Lovecraftian horror and conspiracy. It is playable with the full rules in the Agent’s Handbook, or the quickstart rules in Delta Green: Need to Know. Learn more at delta-green.com.
Vendor: Chaosium
Type: Role Playing
Price:
35.99
The denizens of Nameless Horrors are unlike anything you’ve encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes.
Nameless Horrors contains six scenarios for Call of Cthulhu, each taking place in a different setting and time period—perfect for one-shot games, and for kicking off a new and unique campaign.
Each scenario in Nameless Horrors contains NPC portraits, maps, and player handouts.
1895: In the doomed seaport of Dunwhich, England, strange echoes of the past threaten the present.
1892: In Paris, France, art and the occult come together in a dangerous fusion.
1920s: Small-town America. Trouble is brewing that could sweep everyone up in a wave of death and destruction.
1932: Massachusetts during the Great Depression, residents of a shantytown face strange horrors that jeopardize all they hold dear.
2020s: In England, an experiment with the occult casts long shadows and brings unforeseen consequences.
2020s: Los Angeles, California. The star of a film produced by a popular religious organization has vanished.
Originally published in softcover nearly 10 years ago, this updated edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its 6 scenarios.
Vendor: Chaosium
Type: Role Playing
Price:
40.99
Regency England: a time of social niceties, grand balls, romantic intrigues, and disappointments—as described in the novels of Jane Austen. Through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest.
Regency Cthulhu: Dark Designs in Jane Austen’s England is a historical sourcebook for Call of Cthulhu.
Explore the Regency-era with the new mechanic: Reputation. Measure the standing of your Investigator amongst others in high society, and watch it rise and fall as you play!
Uncover the dark secrets at the heart of the town of Tarryford: twisted horrors that have lain dormant for centuries now seek to burst forth into England. A detailed primer on Tarryford gives a beginning or seasoned Keeper everything they need to use the town as a setting for their Call of Cthulhu games in both 1813 and 1913.
Two scenarios designed to introduce players to the Regency-era take place in the town of Tarryford in the year 1813. The scenarios can be linked together, played as one-shots, or used as the foundation for a Regency-era campaign of your own design. Also included are detailed maps and player handouts, as well as 6 pre-generated Call of Cthulhu Investigators, and 6 Pulp Cthulhu Investigators.
Vendor: New Comet Games
Type: Role Playing
Price:
14.99
A deck of 78 cards with images, dreams, and visions for your horror role-playing games and storytelling. These cards are tarot sized and each has a unique image on one side and a story relating to the image on the back.
This deck of cards will be great for inspiring Keepers, authors and creators for any horror based themes. These inspiring illustrated cards are compatible with any horror role-playing game or horror genre story telling.
Vendor: Stygian Fox
Type: Role Playing
Price:
14.99
The village of Zennor is perched on the Cornish coast, in the Hundred of Penwith. It is a quiet place passed over by the bustle of industry that has engulfed the rest of the British Isles. Legend tells it was founded by a saint from the sea, and the church of St. Senara bears her name. Its people are famed for their singing locally. Singing so beautiful a mermaid came ashore to listen to it and married a local boy. The truth is much darker than that. Zennor is an ancient place full of secrets. Secrets that its inhabitants are willing to kill to protect.
This edition collects the separate books Zennor & The Sins of St. Senara into a single volume.
”At Zennor one sees infinite Atlantic, all peacock-mingled colours, and the gorse is sunshine itself. Zennor is a most beautiful place: a tiny granite village nestling under high shaggy moor-hills and a big sweep of lovely sea beyond, such a lovely sea, lovelier even than the Mediterranean… It is the best place I have been in, I think.” —D.H. Lawrence
History: Zennor has always been one of those places that history and time seem to forget and pass by, but it started as a small collection of farms in the Dark Ages. Since then, residents have managed to avoid attention and even contact with an increasingly connect world.
The Village and its Inhabitants: Detailing notable NPCs and locations in the village, from Gurnard's Head to the Zennor Quoit and even the old manor house the is perched on bluffs overlooking both village and ocean. This chapter also provides a map of the region and of the town itself.
A Guide to Zennor Parish: Beginning with how to get to Zennor Parish from more populated parts of Great Britain, the Guide to Zennor Parish provides info on lodging in the area and how to get around in the bucolic setting.
Village and Hamlets of Zennor Parish: The churchtown of Zennor lies at the eastern edge of Zennor parish. The rest of the parish consists of scattered farmsteads and a few hamlets connected only by rutted roads.
Fell Secrets and Forbidden Lore: Some ot the true history of Zennor, unknown to outsiders and even some of those who live here, is covered next. In addition to the expanded background, this part provides more information on two helpful NPCs, shedding light on what they know of the area that may be of interest to tourists (or investigators).
Scenario Seeds: Provides ideas for using Zennor in other eras (The Dark Ages, The Reformation, and Elizabethan Times) and fleshing out a slightly longer idea of Zennor during the Napoleonic Wars.
"I had thought I had run far enough. I had throught my past behind me. Now I know one can never run far enough or fast enough. Who you are catches up to you eventually."
The wealthy Godfrey Tillinghast was happy. He married for love. And after a brief period of joy, the honeymoon ended with his wife leaving the Wien scene for the Royal Edinburgh Asylum. It was her nerves, you see? And she was getting better, too. She was...everyone said so. But then she drowned. Seawater, they said. In a locked room. Miles from the ocean.
The Sins of St. Senara take investigators from Wien to Edinburgh and back again, before seeking answers to a mystery that began nearly a millenia ago, in the churchtown of Zennor.
Laid out like one of the popular Victoria-era Penny Dreadfuls, the scenario is supported by handouts, maps, and introduces NPCs and one an ancient cult in Cornwall.
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
A year ago, thirty-year-old Alicia Thorne left Redd’s Bar and Grille after a few quiet drinks with casual friends. She never got home.
Public opinion then, as it remains now, is that her partner, Ben Facet, kidnapped and murdered her. A recluse who collects strange books and manuscripts, Ben has been the focus of police attention and local suspicion. Can the investigators find Alicia’s body and the evidence needed to bring Ben Facet to justice?
‘Whatever Happened To Alicia Thorne?’ is a Modern-Day scenario is set in Milo, Maine and is suitable for 2-6 investigators, but also lends itself well to a single investigator (plus a Keeper).
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
Under A Winter's Snow is a one-night scenario for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Chitin Proctor, and written by Nathan Ross and with art by Simon Brake, Badger McInnes, and Stephanie McAlea.
Taking its inspirational cues from Slenderman, Contagion, Who Goes There?/The Thing, and Fargo, the book takes a mature look at the horror of human nature and its ability to shirk from disease, the afflicted, and the causes thereof.
The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for Gamers who are at least of young adult age and maturity.
Vendor: Stygian Fox
Type: Role Playing
Price:
19.99
The Wirral town of Thorston on the River Dee - there's something... wrong with it. Many say that it's cursed. Rumours from folk living nearby speak of people going missing, strange presences, and that you should never, ever venture the streets of Thorston after dark...
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
Hudson & Brand, Inquiry Agents of the Obscure for 7th edition Call of Cthulhu is an official Cthulhu by Gaslight consulting detective agency in the style of the extravagant freelancers such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot.
This supporting booklet takes a small part of that setting and expands it for the benefit of Keepers who wish to add something a little unusual to their games.
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
Hudson & Brand, Inquiry Agents of the Obscure for 7th edition Call of Cthulhu is an official Cthulhu by Gaslight consulting detective agency in the style of the extravagant freelancers such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot.
This supporting booklet takes a small part of that setting and expands it for the benefit of Keepers who wish to add something a little unusual to their games.
Vendor: Stygian Fox
Type: Role Playing
Price:
19.99
The Foulness Island Vanishings is a one to two-night scenario for the Call of Cthulhu roleplaying game published by Chaosium, Inc.
With the scare over Nazi spies high, a small village in the English South east is reeling from a number of missing people and strange lights in the sky. Can the investigators find the missing and stop the vanishings?
The Fox Country scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for Gamers who are at least of maturity.
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
Eaglescar, north-east England in 1999. A woman calling herself Eleanor X has been indoctrinating people into the local cult named The Voice In The Machine. A friend of the investigators is concerned when her daughter Cassandra joins the cult and seems eager to sever all ties to her family. Can they help save Cassie from the clutches of the seemingly evil seductress Eleanor X?
As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for Gamers who are at least of adult age and maturity.
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
My friends and crewmembers. Today is a great one for Galilee Heavy Industries. We have what could be a new Eden below us, and the profits to our masters and the Human Race will be great. We have some issues, however...."
Darkness in the Void
Set in the near future, Darkness in the Void is a short scenario for use with 7th edition Call of Cthulhu. This scenario is suitable for three to six players and can be completed in two nights. Humanity has explored much of the Solar System and has now set its sights on the mysteries that lie beyond.
First Contact Leads to Death and Disaster on a Strange Alien World
Galilee Heavy Industries has ordered the investigators (trained officers who work within their space program) to travel thousands of light-years from Earth, where one of their interstellar drones has discovered and begun exploring a habitable planet.
The scenario begins with the investigators awakening from suspended animation in the new system, far from home. The faster than light engines of the Pavel Sukhoi have carried the investigators across the void, powering down near a strange new world: Rizpah-160B. The planet holds mysteries and terrors the likes of which they have never dreamed of, or experienced in their worst nightmares.
The scenario is supported by 3 maps (including the map of the Pavel Sukhoi, new weapons, new skills and skill changes for use in outer space, 6 pre-gens, and two alien creatures.
Vendor: Stygian Fox
Type: Role Playing
Price:
15.99
Taking its cues from the Kalevala, The Dark Forest is a 7th edition Call of Cthulhu scenario steeped in Finnish mythology and set in the Hiawatha National Forest in Michigan’s Upper Peninsula. Investigators will have to stop an ancient evil if they’re to survive.
Suitable for 4+ investigators and featuring corrupt politicians, missing children, a private for-profit prison, Finnish mythology, and an isolated dairy farm.
This Modern Era scenario is suitable for two to six players. With some modification, the number of players can easily be scaled, but due to some of the settings and themes contained herein, moving it to a different era of play may take a considerable amount of work, but changing the location shouldn’t present a Keeper with any difficulties.
The scenario deals with extremely mature themes including the horror of sexual abuse. While this is handled as an "off screen" past event, it is one of the driving facets of an NPC's character.
As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only. It is required that you clear such subjects with your players first, before playing, and away from the table in order to not cause distress.
Vendor: Stygian Fox
Type: Role Playing
Price:
9.99
Station S is a one night scenario for the Call of Cthulhu roleplaying game published by Chaosium, Inc.
The War Ministry has a tension so palpable that people have been talking. The investigators have been brought in to research an anomaly. Something so odd and unnerving that, while the Nazi Reich is rising, action must be taken and the investigators must travel to a dark loch in Scotland.
Vendor: Stygian Fox
Type: Role Playing
Price:
13.99
Humanity has explored much of the Solar System, and has now set its sights on the mysteries that lie beyond. The investigators, travelling in the Tryphena, have left the planets of the Solar System behind. It is here that they encounter an earlier and previously unknown Galilee Heavy Industries space vehicle, a second Tryphena. The old Tryphena, the twin of the ship they are travelling in, is found orbiting a lone planetoid in deep space. The investigators have various mysteries to solve: what happened to the old Tryphena’s crew, what they were doing on the planetoid, and more. The planetoid is the home of ancient and inhuman entities that desire to escape their confines. Their plans failed with the crew of the old Tryphena; they now need new victims to escape their solitary prison.
This scenario is suitable for three to six players and can be completed in two nights.
As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for Gamers who are at least of adult age and maturity.
Vendor: Stygian Fox
Type: Role Playing
Price:
19.99
Nightmare on the Necropolis Express is a one-night scenario for the Cthulhu by Gaslight setting for the Call of Cthulhu tabletop roleplaying game published by Chaosium, Inc, edited by Chitin Proctor, and written by Glynn Owen Barrass and with art by Stephanie McAlea and Jon Gibbons.
This adventure deals with a troubling haunting on the train that takes Wien's dead to their final resting place at Brookwood cemetery. The gravesmen are troubled and frightened. Will the Investigators add to their fears or dispel them?
As such, please be aware that some of the themes are quite mature and are suitable for Gamers who are at least of young adult age and maturity.