Vendor: Kobold Press
Type: Role Playing
Price:
42.50
The call of adventure inevitably leads heroes to royal halls and imposing fortresses. With the Campaign Builder: Castles and Crowns Map Folio, the work of crafting settings for high-society gatherings, imperial audiences and desperate sieges is completely taken care of.
The Campaign Builder: Castles & Crowns Map Folio from Kobold Press whisks your players away to a variety of feudal locales:
Vendor: Kobold Press
Type: Role Playing
Price:
42.50
Campaign Builder: Castles & Crowns provides a majestic homebrew toolkit for your tabletop game! Create legendary rulers, mythic kingdoms, opulent palaces, and imposing fortresses down to the last detail with a host of tables and guides to enhance your world.
Campaign Builder: Castles & Crowns brings you everything you need:
Create the ultimate fantasy realm with Campaign Builder: Castles & Crowns!
Vendor: Free League
Type: Role Playing
Price:
34.00
Vendor: Loot Tavern
Type: Role Playing
Price:
54.99
Heliana's Guide is a behemoth 600-page supplement that enhances 5th-edition DnD with beloved game mechanics found throughout the best RPGs: Tracking, Harvesting, Crafting, and Cooking.
It pairs these with 10 monster hunt adventures: track a monster, gather clues, prepare and devise tactics, then battle it in an epic multi-phase fight. After that, harvest it for ingredients and craft those into magical items and delicious meals.
Vendor: Loot Tavern
Type: Role Playing
Price:
126.99
Immerse players in the game with wanted posters of their next quarry, handouts depicting clues to the monsters' weaknesses, and anatomy illustrations to bring harvesting to life. Fill their inventory with item cards for every new magic item. And put crafting in the hands of the players with L'Arsene's Crafting Catalogue - a softcover, player-facing manual!
Includes:
Vendor: Paizo Publishing
Type: Role Playing
Price:
53.99
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last!
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again!
This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
Written by: James Jacobs, Vanessa Hoskins, and Stephen Radney-MacFarland.
Content Warning: While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
Vendor: Gaxland
Type: Role Playing
Price:
22.00
Welcome to 1948 Lake Geneva, Wisconsin, where post WWII America is thriving! Modern medicine, engineering and science have given us a great big beautiful tomorrow! Well, big and beautiful except for all of the monsters, fell magic, creature crime syndicates and curses. Oh, and all the things that think we are food.
A body was discovered in Oak Hill Cemetery! Yes, that is where bodies would normally be, but this fellow had previously been buried and whomever did the digging also drove a wooden stake through his heart!
Work with your fellow Agents to follow the clues, combat evil forces and save the day. You have your wits, weapons and magic of your own!
Dungeon Module GS2, A Sanguine Horror, is the second installment of the Shadows over Lake Geneva saga, a planned series of adventures featuring all new and original content by TSR alumnus Heidi Gygax Garland and Erik Gygax Garland.
AD&D conversion by Bill Silvey, The Dungeon Delver.
Vendor: Gaxland
Type: Role Playing
Price:
22.00
Welcome to 1948 Lake Geneva, Wisconsin, where post WWII America is thriving! Modern medicine, engineering and science have given us a great big beautiful tomorrow! Well, big and beautiful except for all of the monsters, fell magic, creature crime syndicates and curses. Oh, and all the things that think we are food.
A young woman was brutally murdered during the full moon. The footprint of a large beast was found near the scene of the crime. Is this attack the work of the legendary Beast of Bray Road?
Work with your fellow Agents to follow the clues, combat evil forces and save the day. You have your wits, weapons and magic of your own!
Dungeon Module GS1, The Beast of Bray Road, is the first installment of the Shadows over Lake Geneva saga, a planned series of adventures featuring all new and original content by TSR alumnus Heidi Gygax Garland and Erik Gygax Garland.
AD&D conversion by Bill Silvey, The Dungeon Delver.
Vendor: Gaxland
Type: Role Playing
Price:
12.00
Dungeon Module GG3, Curse of Candlelight Manor, is the third installment of the Sørholde saga, a planned series of continuing adventures featuring all new and original content by TSR alumn Heidi Gygax Garland and Erik Gygax Garland.
The Mission: Hali Judah, Captain of the well-known merchant ship, the Papabeydo, has contracted you and your fellow adventurers to explore and solve the mystery surrounding her familial home. Almost 20 years earlier, the house was the scene of a terrible tragedy when the entire household was murdered. The only surviving family member was 10-year-old Hali, who had been recently apprenticed to serve aboard the Papabeydo. Since that time, the house has remained mostly unoccupied. While a few have attempted to take up residence, no one stays for long. The house is now the home of something malevolent and dark, according to the rumors in Sørholde.
Captain Judah's instructions: "My position in the family requires me to maintain the old house and I've tried, but now I've returned from a 6-week sail to learn that the damned gardener has disappeared! I am sick of this damned curse! I want you to find out what is wrong with the cursed house! Don't loot it and don't burn it down! End the curse and I will pay you 1000 GP."
Vendor: Gaxland
Type: Role Playing
Price:
29.50
Dungeon Module GG2, Tomb of the Dundel Chief, is the second installment of the Sørholde saga, a planned series of eight adventures. Featuring all new and original content by TSR alumn Heidi Gygax Garland and Erik Gygax Garland.
Includes amazing original art from James V. West, Mike Wilson, Chet Minton and Jon Murakami!
The mission: A local elder dwarf has commissioned you to find the long abandoned underground tomb of the legendary Dundel Chief, Rēta Vākara. As no dwarven folk are allowed beyond the South Gate of the city of Sørholde, you have been entrusted to retrieve a long lost and priceless document that your benefactor maintains would free the dwarven folk from their obligation to maintain the city of Sørholde and reinstate the great dwarven mines of the Dundel once again.
The offer: Accept the key, find the tomb, use the key to open the vault and retrieve the deed. Return to Sørholde with the document, and not only keep all of the treasure you find in the depths of the Tomb of the Dundel Chief, but become legendary heroes in the Dundel.
Vendor: Gaxland
Type: Role Playing
Price:
13.00
An expansion to GAXLAND's Dungeon Module GG1, Till Death Do Us Part. Return for a deeper delve into the dark caverns of Governors Island. While the brave halfling party failed to complete their first mission there, now, back in Sørholde, the friends cannot shake the pervasive feeling that they must return with the keys gifted to them by the Septapus and unlock mystery and untold fortune that lies in wait at the former seat of power of the coastal city.
Vendor: Gaxland
Type: Role Playing
Price:
29.50
Dungeon Module GG1, Till Death Do Us Part, is the first of a planned series of eight adventures. Featuring all new and original content by TSR alumn Heidi Gygax Garland and Erik Gygax Garland.
Includes amazing original art from James V. West and Mike Wilson.
Additionally featuring a detached cover that can be used as a game master screen with a stunning "old school" blue map, created by TSR alumn, author, and master cartographer, Stephen D. Sullivan.
Vendor: Dream Realm Storytellers Ltd
Type: Role Playing
Price:
25.00
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Welcome To the South Sea
Welcome to the South Sea, where life is hard, nature is harsh and the seas are challenging. In this expansion of dark and brutal setting Svilland, you will realize that the South Sea is even darker and more brutal in its own style.
This book contains new rules for naval warfare that reflect the famous viking long ships and their legendary sea battles in D&D terms, and new character options suitable for the cultures of the islands of the South Sea. Also, you will find many details about the friends and foes within the islands.
Grab your axes and give your sacrifices to the seas. In the end, Valhalla awaits!
In this supplement, you'll find
All of these aspects are well-adapted to Norse mythology and will provide you with a grim, mystical experience of the Norse in your D&D games.
Vendor: Dream Realm Storytellers Ltd
Type: Role Playing
Price:
15.00
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
Background of the Adventure
There is an ongoing power conflict over the land of Alsvartr between Hanlon the Real King in the North, and Gudrick, in the
South. That leads to low-intensity conflicts between the North and the South of Alsvartr. However, Gudrick assembles a great
army to march towards the North and gain the ruling of Alsvartr once and for all. Hanlon the real King, through his intelligence
service, obtains the information of the intentions of his rival. Then he seeks the help of the fellow earls of the Kingdom of Nionaem.
He mentions the different points of interest for raids, which will enrich the earls of Nionaem and prevent a possible defeat
as Gudrick would be forced to retreat to deal with these attacks. Even though they are notable locations for Gudrick, the raids
would be pretty easy to perform since Rodmar Icebreaker, ruler of the Sea Shield, has gone to the North with the majority of his
troops to join the war.
Meanwhile, in the Sea Shield region, there is matter beneath the mountain which is used to craft weapons by the Fangs of Fenrir,
a vicious cult. It is said that the matter is one of Fenrir’s Fangs.
You can read the synopsis in the preview.
In this adventure, you'll find
All of these aspects are well-adapted to Norse mythology and will provide you with a grim, mystical experience of the Norse in your D&D games.
Vendor: Dream Realm Storytellers Ltd
Type: Role Playing
Price:
40.00
Freyja’s Tears is designed for a warband of four to six 1st-level characters. It is a 5e Adventure that begins in a small town and ends in the darkest pits of Helheim. By the end of the adventure, the characters should be 20th level.
As the adventure takes place in a brutal Norse setting, it contains graphic and gory components which may not be suitable for all players. The game is meant for mature audiences, and includes graphic scenes ranging from human sacrifice to self harm. As such, please look over each chapter and get the consent of your players before starting the game.
Everything you need to run the adventure is given in this book; including the monsters, npcs, magic items, new spells and other things of the same sort. However, if you want further information and player options related to the adventure, it is recommended that you have Svilland: Campaign Setting on hand.
The adventure takes place in Svilland. It begins near a lake called Freyja’s Tear in Alsvartr, moves on to the northwest of Svilland, Gurbolruhm, and ends in the depths of Helheim. The adventurers wander around the map, discover many areas and face many dangers, including monsters, social conflicts, harsh weather conditions, and wars.
Warning
This book is for mature readers. If you find the contents of the book disturbing, please do not proceed. Svilland is a dark campaign setting full of hardship and savagery, and this is reflected in the content of this book.
Vendor: Dream Realm Storytellers Ltd
Type: Role Playing
Price:
40.00
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
In Svilland Campaign Setting, you will find:
All of these aspects are well-adapted to Norse mythology and will provide you with a grim, mystical experience of the Norse in your D&D games.
Vendor: Free League
Type: Role Playing
Price:
44.99
Welcome to a world of mystery and adventure, of clashing cultures and ideals, a world constantly under threat from the darkness of the Eternal Night. This book expands on the lore and setting information presented in the Ruins of Symbaroum Gamemaster’s Guide. It delves deep into the ancient history of the game world, and aside from general descriptions of people, places, and historical events, it provides the Gamemaster with lots of plot hooks and secrets, along with no less than seven detailed adventure landscapes centered around ruins in the forest of Davokar.
THE WORLD OF SYMBAROUM CONTAINS
Vendor: Free League
Type: Role Playing
Price:
44.99
Perilous expeditions into the dark depths of Davokar Forest; deadly encounters with murderous cultists, hostile elves, and warriors of the Beast Clan; intense faction play and political maneuvering – you will experience all this and more when the epic quest for the legendary Throne of Thorns begins! This hardcover, full-color book presents the first two episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be high, the competitors relentless, and the darkness ever present, for the forest of Davokar is about to awaken.
THE WORLD OF SYMBAROUM CONTAINS
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
This revised and expanded Player’s Handbook® contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D® heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
Features:
• The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community.
• Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species.
• Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience.
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
Gorgeous alternative cover version of The Players Handbook. This revised and expanded Player’s Handbook® contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D® heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
Features:
• The biggest Player’s Handbook in Dungeons & Dragons history, revised and expanded to reflect ten years of feedback from the D&D community.
• Expanded ways to create any character with twelve classes, 48 subclasses, and 10 species.
• Cover-to-cover brand new art and a refreshed look and feel make every page a joy to experience.
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favourites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer.
Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D® adventures for years to come.
Features:
• Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons.
• The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from.
• Intuitive organization makes finding your favourite monster easier than ever before.
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
Gorgeous alternative cover version of The Monster Manual. This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favourites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer.
Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D® adventures for years to come.
Features:
• Breath-taking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons.
• The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from.
• Intuitive organization makes finding your favourite monster easier than ever before.
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons®. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game. Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them, as well as reusable maps, multiple handouts, and a double sided poster map!
More than 300 new and improved treasures and magical items, including 18 brand new magical items. Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players.
Features:
• Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game.
• Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them.
• Multiple handouts and resources for keeping track of campaigns.
Contents:
• 1 x Double Sided Poster Map
• 1 x DM Guide Book
Vendor: Wizards of the Coast
Type: Role Playing
Price:
38.00
Gorgeous alternative cover version of The Dungeon Masters Guide. Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons®. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game. Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them, as well as reusable maps, multiple handouts, and a double sided poster map!
More than 300 new and improved treasures and magical items, including 18 brand new magical items. Contains rules for bastions, strongholds built and controlled by players. With crafting, base-building, and resource gathering, bastions are a fun between-session option for players.
Features:
• Intended for Dungeon Masters of all experience levels, this essential resource provides incredibly useful tools and advice for running your D&D game.
• Includes real-world examples of common pitfalls for Dungeon Masters, along with suggestions for how to handle them.
• Multiple handouts and resources for keeping track of campaigns.
Contents:
• 1 x Double Sided Poster Map
• 1 x DM Guide Book
Vendor: Wizards of the Coast
Type: Role Playing
Price:
16.99
Every adventure needs a Dungeon Master to bring fantastical worlds and epic quests to life. Every Dungeon Master needs their quintessential companion – the Dungeon Master’s Screen. The 2024 Dungeon Master’s Screen features a spectacular panoramic scene by Joy Ang depicting every core class of fifth edition Dungeons & Dragons®. The interior rules content on this new screen has been revised and refreshed to deliver the most useful information to any DM in their games.
Features:
• The four-panel screen helps the DM keep notes and dice roles hidden, without getting in the way of seeing and interacting with players.
• An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
• Newly revised interior based on ten years of Dungeon Master feedback.