Vendor: TAO Games
Type: Role Playing
Price:
13.50
Once upon a time, as far north as north can go, there lived the greatest people that this world will ever see. They are gone now, destroyed just as the world destroys all beautiful things. All that remains are these moments we call memories, moments frozen from the flow of time. Polaris: Chivalric Tragedy at Utmost North is a game for three to five players set during the final years of the Northernmost People, just before the remnants of their civilization were swallowed up by their own Mistake. The protagonists of the story are Knights of the Order of the Stars, beholden by ancient oaths to serve the stars and protect their people. The antagonists facing the knights are multitudinous -- demons from the mistake, doubters from the people, and even betrayers within the brotherhood of Knights. Polaris uses a set of simple and easy-to-learn mechanics to help guide your game's storyline to an appropriate tragic ending. Each player at the table guides the protagonist in a different capacity, and the central points of the story are further shaped by the twelve Key Phrases. This is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.
Vendor: Cel Style
Type: Role Playing
Price:
3.75
- Dating sim style play, including love confessions, dialogue choices and more!
- Includes special instructional manga pages that help teach you how to play!
- Bonus instruction cards for for each player!
-Full color illustrations and manga by artist Heather Aplington!
-4 or more players!
- 24 full color pages.
Vendor: TAO Games
Type: Role Playing
Price:
8.50
The Drifter's Escape is an anthology of short stories and a role-playing game. Like most anthologies, there is a unified theme to the entries: they are all about the role of the American drifter, and his place in the American landscape. The stories and the game do not intersect except thematically. There are seven stories, ranging in length from three pages to nineteen, and they are all written by my brother, Jake Lehman. There is one role-playing game, and it is written by me, Ben Lehman. Although I am certain that someone will correct me within the next 24 hours, I believe that the Drifter's Escape is the first product of its type: a presentation of prose fiction and a role-playing game as thematic and equal elements of a book, with a strong unity of purpose but without the stories serving as examples of play or the game being a tribute to the story's canon.
Vendor: F. Douglas Wall
Type: Role Playing
Price:
6.99
For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz!
* Easily create your own unique Oz character, or recreate your favorite Oz hero!
* A great starter game for Oz fans aged 8-800!
* Earn Oz Points and grow in power by making friends instead of fighting enemies!
* A detailed look at L. Frank Baum's Oz with lots of adventure ideas and advice on making your own additions to the Marvelous Land of Oz!
* 'The Jaded City of Oz' a fun new Oz adventure!
Vendor: John Wick Presents
Type: Role Playing
Price:
22.75
Ambition. Lust. Revenge. You cannot have one without the others.
Thousands of years ago, the ven ruled the world. They were a passionate people, obsessed with Romance and Revenge, opera and theater, and all the forbidden delights their decadent culture provided. In the end, that which made them beautiful was also the key to their own destruction. Houses of the Blooded is a game about tragic obsession. Set in the fantastic world of ven myth and legend, players take the roles of powerful characters bent on conquering their world, destroying their enemies and possessing all they desire.
A game of romance. A game of revenge. A game of invisible wars and sorcerous blood. A game with no victors. Only casualties.
This is Houses of the Blooded: a roleplaying game in a violent world ruled by a magical race who call themselves 'the ven.' The ven see all the world as an enemy and the inhabitants of the world as either weapons or tools. Their culture is highly ritualistic and obsessed with duality.
Six noble Houses play an elaborate, invisible game of deception and betrayal. Forbidden by law from declaring open war, their secret wars allow for more subtle weapons: seduction, espionage and assassination.
With this game, you and your friends can tell stories of nobles engaged in these covert conflicts. You tell stories of adventure, exploration, romance, intrigue, loyalty and betrayal. All you need is this book, a handful of dice, some pencils and some friends. Get those together and we'll get started.
Vendor: Genesis of Legend
Type: Role Playing
Price:
5.50
Technology is changing us.
We are transforming into beings both less and more than human.
We abandon the frailties of human flesh and our simple creature comforts.
We reach for lofty positions in this new society, and leave our former heritage in the rubble of our former world. Our minds and cultures expand, changing how we perceive the world. In this game, you ask wondrous questions and discover terrifying answers. Every question is a path leading to an increasingly alien future.
Discover what your character really cares for and what they will sacrifice.
Force your fellow players to make the hard choices and discover who their own characters really are.
How will science and technology transform our society, and will it be worth the cost?
What price will you pay to transcend the human condition?
Will you be ready when tomorrow comes?
Posthuman Pathways is a one-shot roleplaying game that focusses exploring what individuals are willing to sacrifice in the name of progress. It explores the themes of transhumanism, seen through the eyes of the player characters during their life times. During play, you explore how the world is transforming and what impacts that has on the people within it. You can play this game multiple times to explore different potential futures. This game is both diceless and gmless, designed for three people to play over a single 3-4 hour session.
Vendor: Genesis of Legend
Type: Role Playing
Price:
12.00
Vendor: Glittercats Fine Amusements
Type: Role Playing
Price:
10.50
Vendor: Mark Richardson
Type: Role Playing
Price:
9.00
Vendor: Evil Hat
Type: Role Playing
Price:
20.25
Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rulers wage war against the legions of the Three Demon Kings, ravenous undead horrors…and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.
Karthun is an extensive epic fantasy setting for use with your favorite system such as Fate, D&D, or Savage Worlds. You must own a system book of your choice to play. Inside, you’ll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore. This book includes:
Karthun needs heroes. Will you heed the call?
Vendor: Sneak Attack Press
Type: Role Playing
Price:
10.00
Vendor: Barak Blackburn
Type: Role Playing
Price:
5.50
Dance ‘Til Dawn is an immersive storytelling game.
We're going to listen to a playlist that has a beginning, a middle and a very definitive end. We're going to tell a story even as we're moved by the music. And, when the last song plays, this story is over. The end of this story is hinted at in the beginning, but the players will define how we get there, and how it comes to be.
Dance ‘Til Dawn is a game about listening.
We are going to listen to music together. The music may very well move us and organically, the flow of the narrative will change. This is the hope. Players may choose to narrate, or they may choose to listen to the music and let it fill this shared space.
We are going to listen to each other.
Narration is a shared responsibility. Players will narrate. Characters will succeed or fail as players see fit, there are no skill checks. But as the music plays, we always know that we are moving closer to the end. Together, we will explore the world.
Each song is a piece of art, with lyrics written perhaps for reasons deep and profound, music constructed in such a way to elicit a response. Listening to music can be a group activity: a car radio, a concert, buskers on a city street.
Let us listen together. Let us tell a story. Let music be our soundtrack.
Vendor: Rogue Games
Type: Role Playing
Price:
8.00
The American Revolution is over, and the colonies are now coming to terms with the aftermath. Creating a government is messy, but messier still is the call to expand the boarders of the young nation. As Americans moved out west for land, tensions between the natives and Americans reached an all time high in the region of the Old Northwest, part of which was to become the state of Ohio.
It was on a cold morning on November 4, 1791, when the U.S. Army met its’ greatest defeat. Now, three years later, efforts are underway to build a new fort on the site of St. Clair's Defeat. Much to the surprise to everyone, this is easier said than done. Numerous problems plague the construction, and rumors of the British spurring the Native Tribes in actions against the United States are spreading. With no one to spare, President Washington is looking for answers.
What no one knows is that the dead of Fort Recovery want their vengeance. Betrayed by the military, the soldiers were led to their death at the hands of a Indian uprising. In death, and unable to pass on, they now haunt the battlefield where they met their doom.
Set in the Northwestern Territories, The Defeated Dead is a new adventure designed for Colonial Gothic. Included are details of the Ohio Territories, as well as some of the most important forts located there.
So the question remains: can you bring peace to the dead?
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Vendor: Independent Publisher
Type: Role Playing
Price:
17.50
Vendor: Room 209 Gaming
Type: Role Playing
Price:
15.00
Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain?
Vendor: Magpie Games
Type: Role Playing
Price:
5.00
This deck is full of cards featuring unique dragons with their own portraits, names, houses, occupations, demeanors, desires, and available moons! Everything a DM (Dragonmaster) needs to incorporate a new dragon into a session of Epyllion.
Vendor: Magnum Opus Press
Type: Role Playing
Price:
21.00
You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble.
ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where everything has a cost. Caught in a war between the Rat Packers who run the place, the players must find allies, the truth, and a way to escape. Memories are recovered, secrets are revealed, old debts are settled, and nothing is what it seems.
Your character sheet starts as blank as your memories, but your character gains skills by having flashbacks to their previous life, so as the game progesses their backstory does too - and intertwines with other characters', and with events that happen in the game, creating a complex and twisted story.
The mechanics are based on the casino game Blackjack played with Tarot cards, creating high-tension showdowns, and spinning the game's narrative from the cards that come up in play.
'Alas Vegas' itself lasts four sessions, structured like a high-budget HBO miniseries, leading to a revelatory final showdown. It’s Franz Kafka’s Fear and Loathing. It’s The Hangover meets The Prisoner. It’s Ocean’s Eleven directed by David Lynch. It’s like nothing you’ve played before.
ALAS VEGAS runs on the Fugue game system, built to tell stories of characters with amnesia. It uses Tarot cards and rotating GMs to create unique, high-tension adventures, heavy on character and narrative. The book contains ideas, background, and game-running advice by some of the finest RPG designers alive, and three extra Fugue campaigns:
Plus all the Fugue mechanics, of course.
ALAS VEGAS also contains articles by some of the finest games writers of the last two decades:
James Wallis, ‘the godfather of indie game design’, is the Origins Award-winning designer behind Once Upon a Time, The Extraordinary Adventures of Baron Munchausen, and the 2017 reboot of Paranoia.
Vendor: Imagining Games
Type: Role Playing
Price:
16.50
Vendor: Imagining Games
Type: Role Playing
Price:
11.25
Vendor: Imagining Games
Type: Role Playing
Price:
8.25
Vendor: Yaruki Zero Games
Type: Role Playing
Price:
8.00
Vendor: Room 209 Gaming
Type: Role Playing
Price:
7.00
Horror at the Edge of the Earth
At the end of the land, overlooking the storm-churned surf, sits the Home of Lost Hope. No one knows how long this ancient mansion has moldered there. Some say it holds fortune beyond measure within. More say only death awaits those who enter.
Protagonists encounter a strange mansion and the shades of those who came before them. To escape, they will need to uncover the dark secret of the Home of Lost Hope and restore order to this twisted little corner of their world. This adventure is highly replayable via randomized encounters and includes:
Vendor: ndp design
Type: Role Playing
Price:
16.00
Enter the post-western world of Ruben Carlos Ruiz, a mold-broken loner in over his head and wholly unafraid. Tell an action-packed, full-throttle road adventure story centering on Ruben’s exploits. Add a new chapter to Ruben’s legend as he mavericks his way out of tight situations with bare wits, stunt driver bravado, and judicious application of violence; after all, he is Trouble For Hire.
Inspired by 70s road movies and contemporary post-westerns, Trouble For Hire is a tabletop game that casts players in the various roles involved in telling an exciting action story together. Someone plays Ruben Carlos Ruiz, the central protagonist, of course; but the other players take on roles like The Road Through The World that contains and threatens him, his trusty sidekick La Campañero, or the mystical strangeness of the inexplicable La Extraño. Guided by one of the several included adventures, you work together to spin a fabulous, original tale of high-octane cinematic road adventure!
Trouble For Hire is the new storytelling adventure game from Kevin Allen Jr, designer of the Diana Jones Award nominee Sweet Agatha. It is published by ndpdesign.
This download includes the full-color, square-format PDF files in both single-page and spreads version, along with the print-and-play materials you'll need to get rolling.
Now go hit the road!
Vendor: D351 Designs
Type: Role Playing
Price:
12.50
She slips her tongue down and around as your knees buckle. He pulls your hips gently, moaning softly. Their arms are wrapped around you as lips tremble against your neck. With either a gentle caress or a rough thrust, you can only imagine how this night might end. And it’s your turn.
Foreplay: An Erotic Storytelling Game is an erotically themed and sensually played role-playing game for two or more players. With multiple levels of game complexity and a variety of play modes, you are sure to find something that fits the skill and comfort level of your group (or pair) of consenting adults. Both clothing and dice are optional.
Vendor: Broken Ruler Games
Type: Role Playing
Price:
18.50
We were once a beautiful world, young and fertile. Nothing but hope and opportunity lay before us. We were the chosen ones of our creators and lived a lavish lifestyle. Until the All-Father revealed his jealousy at the love his children gave to their creation and not him. His wrath nearly wiped us out. Now we are the enslaved and oppressed living in the Five Cities or risking it all in the Wastes.
But there are some who call no place home. They wander between all places and live by their own rules. Will any of them rise up to become the mysterious heroes we need?
The High Plains Samurai Roleplaying Game is a tabletop story game about gunslingers, barbarians, samurai, gangsters and steampunk in a post-apocalyptic world of super powers. Everything you need to take on the mantle of Writers and Directors telling the first draft of an original story in the One Land. A story that may one day save these people from oblivion.
Built using the ScreenPlay engine, HPS is a collaborative story game with all players taking an equal role in the storytelling process. Players take on the role of Writers working with the Director to draft complete stories of action, suspense, horror, and survival. Through their lead characters, Writers actively drive the story and create epic action sequences as the central storytellers; the Director reacts to their descriptions while simultaneously challenging their characters along the way. For every description moving the story forward, another player will deliver its outcome to push it further, react to events, and embellish details with camera angles, special effects, even a character's demise.
In a world where everything is possible, dice rolls are not used to attempt success or failure, but as complications against your enemies... and death is the ultimate complication. Characters roll dice based on the number of details built into their descriptions against an opponent's Defence for the right to choose their enemy's fate or perhaps allow the enemy to choose their own. Each complication becomes incorporated into the story and can also be countered or removed by spending Vitality until there is none left to give or the battle is over.
With the HPS core rulebook, you get...
Complete rules for playing the High Plains Samurai Roleplaying Game
Create original characters of every type, from leads to extras
Build and expand on the Five Cities and the Wastes
Apply character roles to give your character a code of honour
Gain new perks from your homeland to help define your character's background
Explore the history of Chaos' Wrath and its aftermath
Discover the key initiatives for the One Land & meet its major characters, including every warlord and Black Scorpion
An advice chapter for all players, Directors and Writers alike
Tips on playing evil characters seeking to destroy the One Land
Together, you will create tales of heroic struggle against the machinations of the mysterious bandit known as Black Scorpion and her bloody plot for revenge that threatens the return of Chaos incarnate.
You can learn more on the official High Plains Samurai website, highplainssamurai.com