https://amaansjunglebook.com/collections/all.atom amaansjunglebook 2024-10-16T15:54:43+01:00 amaansjunglebook https://amaansjunglebook.com/products/7612171845711 2024-10-16T15:54:43+01:00 2024-10-16T15:54:43+01:00 Zooloretto Board & Card Games Rio Grande Games

Vendor: Rio Grande Games
Type: Board & Card Games
Price: 39.99

For 2-5 players, ages 8+, playing time is around 45 minutes.

In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more...

2007 Spiel des Jahres Winner

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ages_8+ Availability_Available game_ All Core Games spiel des jahres https://amaansjunglebook.com/products/7612171845711 Default Title 39.99 RIO320 1400
https://amaansjunglebook.com/products/7590912622671 2024-09-18T14:58:22+01:00 2024-09-18T14:58:22+01:00 Salvage Union We Were Here First Module + complimentary PDF Role Playing Leyline Press

Vendor: Leyline Press
Type: Role Playing
Price: 25.00

In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds — the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source.

Various factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes.

Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats.

Will your crew make it out alive?

"We Were Here First" is an adventure module by ENNIE award winner Diogo Nogueira, designed for "Salvage Union," a post-apocalyptic mech tabletop rpg. It has layout by ENNIE nominated designer Chris Bisette. 

It offers an abundance of content, including:

» A Salvage Union adventure with 19 unique areas to explore, designed to
run for 10-15 sessions.
» 8 distinct and well-developed factions, all competing for power and
salvage in Gehenna.
» Rules for crafting and piloting monstrous Bio-Mechs.
» 5 new Mech Chassis for Salvage Union, including Bio-Chassis.
» 3 new Bio-Titans, formidable monstrosities to fight against.
» New Systems, Modules, and Pilot Equipment including Bio-Tech.

To play this Adventure Module, you'll need the Salvage Union Core Book, sold separately. 

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Availability_Available game_Indie game_Salvage Union PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590912622671 Default Title 25.00 2001
https://amaansjunglebook.com/products/7590912557135 2024-09-18T14:56:59+01:00 2024-09-18T14:56:59+01:00 Salvage Union Rainmaker Module + complimentary PDF Role Playing Leyline Press

Vendor: Leyline Press
Type: Role Playing
Price: 25.00

From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding.

For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall.

What will it find upon the earth?

Rainmaker is an Adventure Module by ENNIE Award winner Luke Gearing, designed for Salvage Union, a post-apocalyptic Mech tabletop RPG.

INSIDE YOU’LL FIND:

 A Salvage Union adventure that takes you on a journey across a forgotten
corner of the Oceanic Rim, designed to run for 10-15 sessions.
 Seven unique regions to explore each inhabited by a diverse cast of characters and factions, all driven by conflicting motives.
 Seven new Mech Chassis for Salvage Union, including demonic Automechs.
 Three new Bio-Titans, formidable and terrifying creatures that will challenge your party.
 Numerous additional Systems, Modules, and Pilot Equipment options to
enhance your Mechs and Pilots.

To play this Adventure Module, you'll need the Salvage Union Core Book, sold separately. 

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Availability_Available game_Indie game_Salvage Union PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590912557135 Default Title 25.00 2001
https://amaansjunglebook.com/products/7590912491599 2024-09-18T14:53:07+01:00 2024-09-18T14:53:07+01:00 Salvage Union False Flag Module + complimentary PDF Role Playing Leyline Press

Vendor: Leyline Press
Type: Role Playing
Price: 25.00

An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds the emergence of the Meld—an intelligent, otherworldly, nanite, hive entity.

Meld Nanites possess both danger and tremendous value. They serve as a conduit to unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology.

Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation , each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to mere pawns in this escalating power struggle.

As seasoned Salvagers, you navigate a region immersed in the midst of this intense battle for supremacy—an environment ripe for an array of unsavoury tasks. However, as the smoke clears and the dust settles, will you still recognize the reflection staring back at you in the mirror?

False Flag is an Adventure Module by Aled Lawlor and Panayiotis Lines, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game.

This Module contains a plethora of content including:

• An intricate Salvage Union adventure spanning 5 regions, detailing the Northern Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions and designed with multiple potential endings.
• An expansive sandbox environment, with dozens of jobs on offer, populated by three deeply detailed factions and numerous mercenary groups, all fiercely contending for supremacy.
• A cast of unique characters for players to interact with, all with their own goals and motivations.
• Rules for crafting Nanite-Tech and piloting Nanite-Mechs.
• 6 new Mech Chassis, including Nanite-Chassis.
• Fresh Systems, Modules, and Pilot Equipment—among them the new Nanite-Tech.

To play this Adventure Module, you'll need the Salvage Union Core Book, sold separately. 

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Availability_Available game_Indie game_Salvage Union PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590912491599 Default Title 25.00 2001
https://amaansjunglebook.com/products/7590912688207 2024-09-18T14:50:43+01:00 2024-09-18T14:50:43+01:00 Salvage Union D20 Dice Set Accessories Leyline Press

Vendor: Leyline Press
Type: Accessories
Price: 15.00

The Salvage Union Dice set is a set of five standard d20 dice. This includes four orange salvager dice, and one sky blue GM die. Each dice is embossed with the unique Salvage Union logo.


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accessory_Dice Availability_Available game_Indie game_Salvage Union PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590912688207 Default Title 15.00 2001
https://amaansjunglebook.com/products/7590912720975 2024-09-18T13:26:37+01:00 2024-09-18T13:26:37+01:00 Foundations Soft Cover + complimentary PDF Role Playing Leyline Press

Vendor: Leyline Press
Type: Role Playing
Price: 20.00

Foundations is a solo world-building and map making game, in which you will create a fantasy setting for use in your table top RPG campaigns and stories.  Designed to be system neutral, Foundations allows you to create a world for any fantasy or historically themed game as well as fiction.

Foundations is based around card based, storytelling prompts informed by real-world history, geography and anthropology to help create worlds which are unpredictable, unique and grounded in the natural world.  The decisions you make in the game will build on each other, gradually crafting an intertwined and fleshed out world based on your choices. 

At the end of a play through of the game you will have a detailed map of your world. You will also have an expansive chronicle of events, culture, history and people, built from the decisions and choices you make whilst playing. You can use this world in your tabletop roleplaying game campaign, whether 5e or any other fantasy system. You can also use it as a basis for fiction you want to tell within the world.

As a game master, or storyteller, you know that world-building can be one of the most time-consuming and challenging aspects of running a tabletop RPG or writing a story. But with "Foundations", you can create a fully-realised world and map in a fraction of the time!

Inspirations for Foundations include Microscope, Artefact, Delve and Lineage.

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Availability_Available game_ Zine game_Indie PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590912720975 Default Title 20.00 2001
https://amaansjunglebook.com/products/7590906134607 2024-09-18T13:03:37+01:00 2024-09-18T13:03:37+01:00 Salvage Union Core Book + complimentary PDF Role Playing Leyline Press

Vendor: Leyline Press
Type: Role Playing
Price: 45.00

Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.

Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control.

As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew.

As you explore the wastelands for scrap you’ll encounter wastelanders, raiders, mutants,Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape.

Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?

Inside you’ll find:

 All the rules you need to run and play the game for 3-6 players.
 A full scenario ‘The Downing of the Atychos’.
 A simple d20, variable, resolution mechanic powered by the Quest RPG.
 Rules to craft and customise your Mech from 30 different Mech Chassis and 150+ different Mech Systems and Modules.
 Rules to create your Salvager Pilot from 6 Core Classes and 5 Hybrid Classes with 80+ different abilities and 40+ pieces of Pilot Equipment to customise them with.
 A robust NPC list of Denizens of the Wastelands including 90+ unique Mech patterns, drones, Bio-Titans, alien Meld, wastelanders, vehicles, mutant creatures, and more.
 Rules for creating your Union Crawler and upkeeping, customising and upgrading it during play as well as creating NPC characters on board who form part of your community.
 Rules for salvaging and crafting with scrap you find in the wastelands during play.
 Advice for the Game Mediator on running Salvage Union, including tools for designing campaigns, creating scenarios, and structuring sessions.
 Lore on the setting of Salvage Union and a huge range of gorgeous artwork of the world.

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Availability_Available game_Indie game_Salvage Union genre_Post Apocalyptic genre_Sci-Fi PDF included_Free PDF via Bits & Mortar publisher_Leyline Press https://amaansjunglebook.com/products/7590906134607 Default Title 45.00 2001
https://amaansjunglebook.com/products/7584576438351 2024-09-05T21:29:16+01:00 2024-09-05T21:29:16+01:00 Twilight 2000 RPG: Hostile Waters + complimentary PDF Role Playing Free League

Vendor: Free League
Type: Role Playing
Price: 33.99

I always wanted to go on a boat, you know, before the war. When we reached the Vistula, Top said, “Now’s your chance, kid.” Two-Fer said he did some boating with his brother out on the Gulf, and I guess he meant Mexico because I don’t think he ever served in the desert. I kid you not, an hour later we were being chased by pirates just like in the show. Bullets whizzing above my head. Spray of water in my face. Worst part is – I’m getting used to this life.

Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways.

This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore – including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Göta Canal. Contents of the boxed set:

  • 104-page full-colour book stuffed with new rules and gaming material.
  • 26 new encounter cards, for use on rivers or lakes.
  • 16 modular battle maps for marine environments.
  • Six scenario site battle maps.
  • Battle map tokens for boats and ships of various sizes.
  • A huge double-sided full-colour travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.
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Availability_Available game_Twilight 2000 PDF included_Free PDF via Bits & Mortar publisher_Free League Publishing https://amaansjunglebook.com/products/7584576438351 Default Title 33.99 FLFT2K009 1178
https://amaansjunglebook.com/products/7560745418831 2024-08-07T15:54:59+01:00 2024-08-07T15:54:59+01:00 This Game is a KILLER: Alien on Board Board & Card Games Smirk & Dagger

Vendor: Smirk & Dagger
Type: Board & Card Games
Price: 14.99

For 3-10 players, ages 10+, playing time is around 10-15 minutes.

This Game Is KILLER is a hilariously deadly party game about being hunted by an alien life form aboard a cramped cargo vessel in deep space. The object is simple: Survive at any cost — and remove the alien threat before it kills you all.

In a round, you will be dealt two cards. Each can be played as either your position on the ship (i.e., where you are) or an action (what you do). On a turn, you play one card, then after everyone has finished, play reverses and comes back around, with you playing the second card for whatever you didn't choose the first time. Thus, you always have one position and one action.

Then the alien's location is revealed. If you share that location and you have the highest priority number, you're dead. If a crew member's action kills you, you're dead. In fact, death comes pretty quickly in this game — then ten minutes later, you are all jumping back in to play again. With a bit of skill and luck, however, you may be able to isolate the alien at one of the locations that let you jettison it into space, along with any fellow crew members who happen to be there.

This isn't a deduction game; it's horror survival...if horror survival were funny.

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ages_10+ Availability_Available game_ All Core Games publisher_Smirk & Dagger https://amaansjunglebook.com/products/7560745418831 Default Title 14.99 SND1016 310
https://amaansjunglebook.com/products/7544255807567 2024-07-23T12:29:15+01:00 2024-07-23T12:29:15+01:00 Mothership Deluxe Set Role Playing Tuesday Knight Games

Vendor: Tuesday Knight Games
Type: Role Playing
Price: 84.99

First Edition Boxed Set

The fastest way to build your collection. All the 1e (First Edition) core rulebooks in addition to four official modules. If you've just heard of Mothership®, or you want to make sure your collection is complete, look no further than the Deluxe Set.

Contents:
  • Player’s Survival Guide (1e)
  • Warden’s Operation Manual
  • Unconfirmed Contact Reports
  • Shipbreaker’s Toolkit
  • Another Bug Hunt Introductory Module
  • D100 Dice Set & Panic Die
  • 12+ Punchboard pawns
  • Double-Sided Poster Map in Full Colour
  • Full Colour Tri-Fold Full-Size Warden’s Screen
  • Dead Planet Module
  • A Pound of Flesh Module
  • Gradient Descent Module
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Availability_Available genre_Horror genre_Sci-Fi publisher_Tuesday Knight Games https://amaansjunglebook.com/products/7544255807567 Default Title 84.99 TKG006 1900
https://amaansjunglebook.com/products/7541255274575 2024-07-17T12:40:59+01:00 2024-07-17T12:40:59+01:00 Maharlika RPG Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 25.00

MAHARLIKA RPG is a technomystic Science Fantasy mecha RPG inspired by Filipino Mythology, centered around Mekanized Weapons or Meka, and their pilots: the eponymous Maharlika. 

You will play as these titular spirit-warriors, mavericks, aces, and knights that all swear loyalty to a Datu, one of the CEOs of the Megacorporations, so that you can protect the technospiritual galaxy of Arkipelago. Sometimes, you’re the archetypical noble Maharlika, sworn follower of your Datu and kneeling before their feet. Other times, you’re just an exceptionally skilled person trying to make ends meet, and ‘loyalty’ is just another word for “whatever makes the most money.” You are a free person after all. 

As a Maharlika, you venture out into space where you will take on  dangerous missions, fight for your ideals, hack the spiritual internet that is the Lambat, repel Xenobeings, trade love and resources, and participate in fiestas to survive, thrive, and protect what is yours in the dangerous Starsea.

*

In Maharlika RPG you will find...

  • Rules for Narrative Maharlika play. Build relationships and use your origins and experience to influence the outcome of rolls. Never roll if the roll is without doubt or consequence.
  • Tactical Meka Combat, fast-paced and heavy metal. Build a Meka by choosing one from 24 Balangkas, or Meka Frames, and then customizing that even more with 168 AGIMAT: weapons, systems, modules, protocols, and parts. All inspired by LANCER, Strike! RPG, Battletech, and D&D 4e. 
  • Deal with Sikat: your fame with the Megacorps. And with Utang: both your obligatory and material debt to them. Become a Maharlika working tooth-and-nail to provide for the most basic of things. Find a feudal galaxy inspired by the neofeudal and neocolonial trappings of modern day Philippines.
  • A dangerous and diverse galaxy known as Arkipelago, inspired by Filipino History,  Mythology, and Folklore. Find the Diwa, the spiritual reality that is actually the smallest part of reality that exists within everything. Convene with powerful fey god-beings known as Diwata, the personified god-spirits of the Universe. Hack and interface with the Lambat, the internet of things that takes advantage of the Diwa. Be caught in the politics of the four Megacorporations, for the actual government is hopelessly incompetent. Upheave the feudal capitalist system of the Lakanate. Travel to the Land of God, in the middle of the Galaxy, where the IMPINITO DIYOS resides, and be the powerful spirit-warriors that pilot the walking giant saint-suits that are the Meka.

Maharlika is inspired by various Mecha anime, video games, and books, including:  Armored Core, LANCER, Battletech, VOTOMS, Gasaraki, Patlabor, The Vision of Escaflowne, Daemon X Machina, Zone of the Enders, China Mieville's Iron Council, Hannu Rajaniemi's The Quantum Thief, William Gibson's Neuromancer, Pacific Rim, Godzilla, Gene Wolf's Book of the New Sun and Mobile Suit Gundam.

Exceed the Horizon and Long Live, Maharlika.

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Availability_Available genre_Fantasy genre_Mecha genre_Sci-Fi genre_South East Asia RPGs publisher_SoulMuppet https://amaansjunglebook.com/products/7541255274575 Default Title 25.00 450
https://amaansjunglebook.com/products/7057242226767 2023-06-29T17:27:06+01:00 2023-06-29T17:27:06+01:00 Dead Letter Society + complimentary PDF Role Playing Montford Tales

Vendor: Montford Tales
Type: Role Playing
Price: 20.00 - 60.00 (2 variants)

Live your best unlife as the newest member of the Dead Letter Society, an exclusive communication network for vampires. Pursue your ambitions, and question the Society's motives, in this journaling and epistolary game for 1-2 players.

Dead Letter Society is a journaling game where your letters drive the action. Choose your genre, build your world, and discover the joys of corresponding via a secret society with unknown motives.

Features

  • A vampire journaling game that adapts to your preferred play style and genre.
  • A letter-writing game without the waiting. You've always got something to do.
  • Tarot-driven and intention-based journaling. Decide what you'd like to do, then draw and answer a journaling prompt to develop the idea. 
  • Game variants for both solo and two-player games.
  • Six pre-generated settings and twelve characters with "first contact" letters designed to inspire your games. 
    • Settings feature:  Lovecraftian steampunk Wien, the Roman Republic and Empire, modern-day, "cosy" 1920s detectives, gothic, and the far-flung future.
  • 140 (A5) pages, illustrated throughout with original, tarot-themed vampire artwork.

Design, writing, art, and layout: R. Montford

Editing: E. R. F. Jordan

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Availability_Available game_D Other genre_Horror genre_Solitaire genre_Urban Fantasy PDF included_Free PDF via Bits & Mortar https://amaansjunglebook.com/products/7057242226767 Softcover 20.00 290 https://amaansjunglebook.com/products/7057242226767 Hardcover 60.00 290
https://amaansjunglebook.com/products/6926884405327 2022-12-19T17:58:39+00:00 2022-12-19T17:58:39+00:00 Blood on the Clocktower (restock expected by 25th October) Board & Card Games The Pandemonium Institute

Vendor: The Pandemonium Institute
Type: Board & Card Games
Price: 129.99

For 5-20 players, ages 15+, playing time is around 30-120 minutes.

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

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ages_14+ Availability_Available game_ All Core Games https://amaansjunglebook.com/products/6926884405327 Default Title 129.99 TPM01001 5000
https://amaansjunglebook.com/products/6780422094927 2022-07-01T17:40:49+01:00 2022-07-01T17:40:49+01:00 Into the Bronze: Under The Seal of Solomon + complimentary PDF (via online store) Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 15.00

An Into the Bronze adventure for the #RpgLatamJam

King Solomon has chosen you to capture the demons that run rampant around his kingdom.

You are augurs, you are astronomers, you are sorcerers, you are priests, you are warriors. You are Exorcists.

Entrusted with his seal, you bear his authority over the people of the Kingdom in the pursuit of your sacred oath to deliver these demons to the Temple.

This book is full of demons, artifacts and magic. Enough material to run a full Into the Bronze campaign against the evil spirits that run amok the Kingdom at the dawn of the Iron Age.
Inside you will find:

The Key, the Seal and the Jar King Solomon has trusted upon you to capture the demons that roam his lands.
Special rules to capture these evil spirits and fulfill your oath.
A Hierarchy of 72 demon kings, dukes, princes, counts, marquises, knights, and presidents for you to hunt down.
A light campaign structure you can easily introduce into your sandbox game.

This short campaign was developed as an entry to the #RpgLatamJam, and is based on Guilherme Gontijo's OSR TTRPG Into the Bronze 

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Availability_Available game_I Other genre_Historical genre_Latin American RPGs PDF included_Free PDF via amaansjunglebook webstore publisher_SoulMuppet https://amaansjunglebook.com/products/6780422094927 Default Title 15.00 SM000049 110
https://amaansjunglebook.com/products/6780422258767 2022-07-01T17:11:05+01:00 2022-07-01T17:11:05+01:00 Mini BX + complimentary PDF (via online store) Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 15.00

MiniBX was meant to be a minimalist hack of the rules for B/X, with lots of additional design touches.

Turns out it became a disruption, subversion or even a profanity against D&D B/X. An attempt to make this game our own.

We are therefore facing a game with no No ability scores, no abilities or skill checks; just modifiers, that subvert HP tracking and combat into something brutal and fast. Also there are free form spell rules, which can be adapted immediately to any B/X based game. This all results in a classic B/X experience, with more fluid and modular rules.


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Availability_Available game_M Other genre_Latin American RPGs genre_OSR PDF included_Free PDF via amaansjunglebook webstore publisher_SoulMuppet https://amaansjunglebook.com/products/6780422258767 Default Title 15.00 SM00064 90
https://amaansjunglebook.com/products/6780421898319 2022-07-01T17:09:15+01:00 2022-07-01T17:09:15+01:00 Karanduun + complimentary PDF (via online store) Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 25.00

BATALA IS DEAD, AND THE HOLY TRINITY HAS KILLED THEM. IN THE END OF THE UNIVERSE, WILL THEY SING OF YOU? MAKE. GOD. BLEED.

Karanduun is a modern Filipino Epic RPG about worthless heroes dismantling God, whatever cycle of oppression that must be.  Inspired by modern Filipino folklore and culture. You play as young heroes who must make their legend known and become a legendary Karanduun by making God (whichever oppressive system and tyrant that is) bleed.

This game requires 4 - 6 players, with one player as the Alamat Chanter, the term for Game Master. This game only uses six-sided dice for everything. You're going to need around 6 in the beginning. By the end, you'll need around 20.

Karanduun are those that are as fast as the lightning and as strong as the hurricane. 

Karanduun are those that, with a single command, fell entire armies and break the hearts of gods. But God is dead, and the Holy Trinity has killed Them. The Multiverse spirals into Kawalan, oblivion and entropy, due to the Hatred brought about by the forces of the Holy Trinity. Yes, there is no hope for this doomed world, but in its dying breath, the wake of the Karanduun, it might have been glorious. 

Will you be remembered? You, lowly hero, of no name and consequence, so insignificant that not even Tadhana, destiny, has you etched upon its web, must rise and achieve that legendary sobriquet: Karanduun.

SANSINAustriaOB AND ALAMATPUNK

Sansinukob is a setting inspired mainly by Filipino Myth and Folklore, Modern Filipino Culture and Folklore. From provinces to the metropolis, all of them come from the experience of having lived in the Philippines.

Wide Range of Settings. The world is vast and varied. Urban settings, especially within Biringan, the City-of-Cities, is closer to the aesthetic of post-American Philippines, just with electricity and cars replaced with magic spirits and giant boars. Outside of Biringan, one can find more fantastical settings and less urban fantasy settings.

It is also inspired by "center-of-creation" settings like Planescape's Sigil, Kill 6 Billion Demons' Throne, and Roger Zelazny's Amber. It is also inspired by post-apocalyptic, punk, and new weird settings like Shin Megami Tensei Nocturne's Vortex WorldChina Mieville's Bas-Lagand the Dying Earth genre of Fantasy like Gene Wolfe's Book of the New Sun, Jack Vance's Dying Earth, Tanith Lee's Flat Earth, and Exalted's Creation.

Sansinukob is the center of the multiverse, and is where the Neverending Ocean flows out from.  When BATALA was killed, the dregs of the multiverse seeped in from Neverending Ocean, where all universes can be found. Here the multiverse festers, toiling under the horrible violence that is the Holy Trinity. 

What is Alamatpunk? Alamatpunk is the plight and struggle of heroes rising in power, ascending the Angel's Ladder, overthrowing oppressors, and achieving their destinies.  They are Alamat, meaning legend or folklore in Filipino, for the heroes and the settings are inspired by Filipino legends, traditions, folklore, and mythology. They are Punk because they are stories focusing on fighting back against an oppressive regime and an overwhelmingly powerful outside force with nothing but you, your friends, and your ideals and beliefs to power you.

THE SYSTEM

An Easy to Learn Heroic System. The system only uses six-sided dice, and is meant to be easy to play, inspired by the Exalted 1e Quickstart and PbtA design principles. One player takes on the roll of the Alamat Chanter, the one who describes and facilitates the game, while the players play as Worthless Heroes  who yet have no names and legends and must etch their being into the world to change it. In this way, the Alamat Chanter sings the legends that these no names build for themselves.

The system is uses Acts, narrative systems that trigger when a Player narrates their hero in a specific way, and Responses, moves that the Alamat Chanter can use to make the PC's lives weirder, stranger, and harder to help facilitate a savage narrative that all the players create. 

The Alamat Chanter does not roll, only the players do. They will roll a dice pool of d6s equal to the sum of two of their Traits. Every 4, 5, and 6 counts as a Hit, and every 1, 2, and 3 is considered a Miss. The AC determines the Difficulty of an action, assigning a Threat Number. If the number of Hits is below the TN, the action fails. If the number of Hits is equal to the TN, the action is a partial success. If the number of Hits is greater than the TN, the action is a full success.

QUICKSTART SCENARIO: The Temple-Body of Aring Sinukuan. The Temple-Body of a War and Mountain Spirit has been defiled, turned into a devils pit for engkanto and Fallen druggies. Raid it and cleanse it of its head... and then fight your way out.

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Availability_Available genre_South East Asia RPGs PDF included_Free PDF via amaansjunglebook webstore publisher_SoulMuppet https://amaansjunglebook.com/products/6780421898319 Default Title 25.00 SM000036 420
https://amaansjunglebook.com/products/6780421963855 2022-07-01T17:03:49+01:00 2022-07-01T17:03:49+01:00 Into the Bronze + complimentary PDF (via online store) Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 15.00

Into the Bronze is a RPG of sword, sorcery and sandals in Mesopotamia from the Bronze era.

The plains between the Tigris and Euphrates rivers hide silent, gloomy valleys where demons and lesser gods devise their evil plans. Defy the gods of Sumeria, behold the beginning of civilization.

Created as a Into the Odd hack, It drinks from the same source as the old school games.

  • 36 available backgrounds, 6 of which have access to a modular magic system by magical intonations. 
  • Several tables for creating scenarios and hexagons of your own bronze lands. 
  • A bestiary with its own creatures for players' immersion. 
  • A beautiful layout 
  • Awesome public domain images
  • Character sheets in A4 and Letter paper size for free here: https://amaansjunglebook.com/product/319708/Into-the-Bronze-Character-Sheets
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Availability_Available genre_Historical genre_Latin American RPGs PDF included_Free PDF via amaansjunglebook webstore publisher_I Other publisher_SoulMuppet https://amaansjunglebook.com/products/6780421963855 Default Title 15.00 SM000037 150
https://amaansjunglebook.com/products/6780421505103 2022-07-01T16:21:42+01:00 2022-07-01T16:21:42+01:00 Esoteric Enterprises + complimentary PDF (via online store) Role Playing SoulMuppet

Vendor: SoulMuppet
Type: Role Playing
Price: 50.00

Imagine the typical adventuring party of most old-school games, but in a modern-day setting. A world with police, the internet, chain stores... The familiar band of mercenaries, occultists, criminals, weirdos and outcasts drift into the underworld. This is the premise of Esoteric Enterprises: the occult exists in a dangerous black market, where organised criminals traffic in magical grimoires and relics alongside narcotics and weapons. Hidden from the public eye, various gangs, cults and covens struggle for influence and resources in the dark tunnels beneath every city. Beneath that, stranger things lurk; inhuman creatures turn their cold gaze on the mortals who intrude on their subterranean realm.

The book contains both player-facing rules and extensive GM tools.

On the player side, there are eight classes, covering various career criminals, mad doctors, occultists and mystic cultists, as well as a customisable ‘Spook’ class for non-human PCs.

The game rules will be familiar to fans of old-school roleplaying, providing a spin on traditional mechanics fitting for the modern setting. Combat is brutal, fast and can result in serious injury.

The GM’s section is designed to assist running a campaign straight out of the book. Included are guidelines to create an extensive undercity megadungeon and the complex network of factions within. The book is dense with sample content and random tables to generate your own setting.

The book is a full cover, A4 248 page hardback. Emmy Allen is responsible for Ennie Award winning The Garden's of Ynn, as well as the Stygian Library and Wolf-Packs and Winter Snow. More of Emmy's work can be found as www.cavegirlgames.blogspot.com or @dyingstylishly on social media.


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Availability_Available genre_Urban Fantasy PDF included_Free PDF via amaansjunglebook webstore publisher_SoulMuppet https://amaansjunglebook.com/products/6780421505103 Default Title 50.00 SM000001 1600
https://amaansjunglebook.com/products/4813574570063 2020-10-18T16:53:44+01:00 2020-10-18T16:53:44+01:00 Two Rooms and a Boom Board & Card Games Tuesday Knight Games

Vendor: Tuesday Knight Games
Type: Board & Card Games
Price: 27.99

For 6-30 players, ages 8+, playing time around 7-20 minutes.

TRY THE PARTY GAME THAT'S ALWAYS A BLAST

In this social game of hidden roles and deduction, players are divided into 2 different rooms. Find your teammates, establish trust, and exchange hostages before time runs out and the bomb explodes! It's the party game that's always a blast. 

  • Only minutes to play! Strategy, socialization, and intrigue within a time limit.

  • Over 70 unique 100% plastic character cards! Everyone can be different!

  • No moderator necessary. Everyone gets to play!

  • Share your card with others to prove your loyalty. Make friends, not enemies.

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Availability_Available game_ All Core Games recommended_Party Games https://amaansjunglebook.com/products/4813574570063 Default Title 27.99 TKG002 600
https://amaansjunglebook.com/products/2361629900879 2018-12-14T14:03:48+00:00 2018-12-14T14:03:48+00:00 Flamme Rouge: Meteo Expansion Board & Card Games Lautapelit

Vendor: Lautapelit
Type: Board & Card Games
Price: 9.99

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Availability_Available game_ Expns not listed below publisher_Lautapelit weightXestimated https://amaansjunglebook.com/products/2361629900879 Default Title 9.99 LAU078 200
https://amaansjunglebook.com/products/1607146799177 2018-09-28T14:07:54+01:00 2018-09-28T14:07:54+01:00 Brass Birmingham Board & Card Games Roxley Games

Vendor: Roxley Games
Type: Board & Card Games
Price: 71.99

For 2-4 players, ages 14+, playing time around 60-120 minutes.

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a 30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New "Sell" system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery - Produces precious beer barrels required to sell goods.

Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.

Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.

Increased Coal and Iron Market size - The price of coal and iron can now go up to 8 per cube, and it's not uncommon.

Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.

 

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Availability_Available brum game_ All Core Games publisher_Roxley Games SU&SD https://amaansjunglebook.com/products/1607146799177 Default Title 71.99 ROX402 2000