{"title":"Restocks - week commencing 26 August","description":"","products":[{"product_id":"burning-wheel-gold","title":"Burning Wheel Gold Revised + complimentary PDF","description":"\u003cdiv class=\"productView\"\u003e\n\u003carticle class=\"productView-description\" itemprop=\"description\"\u003e\n\u003cdiv class=\"productView-description\"\u003e\n\u003cp class=\"p1\"\u003eBurning Wheel is an award-winning fantasy roleplaying game in which players take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward. Starting with a simple D6 dice pool mechanic, this game intuitively builds on its core concepts. The rules detail dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat. Behind the dice, your decisions drive the game’s systems. Their choices tangibly affect every outcome—from glorious victory to ignominious defeat. But there are consequences to every decision, ramifications to every action. The choices you make close off one path, while opening another. This philosophy underpins the character creation system for Burning Wheel. And it’s not just a matter of pushing a point here, or nudging a number there: As soon as a player decides to make a character in Burning Wheel, he is confronted with decisions about the character’s past, ethics, beliefs, scars, goals and dreams. Questions whose answers affect not only the player’s character, but the shape of the story as a whole. Burning Wheel is presented in an easy-to-read writing style, with plenty of insight and advice from the designer. If you’re not careful, Burning Wheel will change the way you play roleplaying games.\u003c\/p\u003e\n\u003cp class=\"p1\"\u003e\u003cbr\u003e\u003cem\u003eThe Revised Edition of Burning Wheel Gold is the definitive Burning Wheel book and contains adjustments, revisions and errata incorporated by the author. \u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":30595980554,"sku":"GHQ 1600","price":28.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/bwg.jpg?v=1651932510"},{"product_id":"dungeon-world-revised-current-printing-complimentary-pdf-via-publisher","title":"Dungeon World (revised) + complimentary PDF","description":"\u003cp\u003eDungeon World is a world of fantastic adventure. A world of magic, gods, demons, Good and Evil. Brave heroes venture into the most dangerous corners of the land in search of gold and glory. You are those heroes. You go where others can't or won't. You conquer the unbeatable and laugh in the face of Death. There are monstrous things lurking in the world. Are you ready to face them?\u003c\/p\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":12080513646665,"sku":"","price":18.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dungeon-world_dcd605e1-e84b-4ef1-99b8-88bc02ac22bd.jpg?v=1569058187"},{"product_id":"dominant-species-4th-printing","title":"Dominant Species (5th printing)","description":"\u003cp\u003e\u003cem\u003eFor 2-6 players, ages 14+, playing time around 2-4 hours .\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eGame Overview:\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.  \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eDominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth. \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eEach player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.” \u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003cbr\u003eThrough wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavours via Growth, Migration and Domination actions, among others. \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eAll of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eBut somebody better become dominant quickly, because it’s getting mighty cold….\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003eGame Play:\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThroughout a game of Dominant Species large hexagonal tiles are placed on the board to create an ever-expanding interpretation of Earth as it might have appeared a thousand centuries ago. These tiles represent the various terrain such as desert, mountain, forest and sea. The smaller Tundra tiles will be placed atop these larger tiles – converting them into Tundra in the process – as the Ice Age encroaches.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe cylindrical Action Pawns (or “AP”s) drive the game. Each AP will allow a player to perform the various actions that can be taken—actions such as growth, environmental change, migration, competition or glaciation. During each turn’s opening Planning Phase players will take turns placing their Available APs onto the Action Display, indicating a specific action that player wishes to perform that turn. During the following Execution Phase these APs will be removed in a prescribed order and their indicated action executed.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eGenerally, players will be trying to enhance their own Animals’ survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring victory point gains.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThroughout the game Species – represented by colored wooden cubes – will be added to, moved about in, and removed from the terrain tiles in play (the “Earth”). Element markers will be added to and removed from both Animals (“need”) and Earth (“supply”).  \u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eWhen the “Ice Age” card triggers the end of the game, players will conduct a final scoring of each tile—after which the player controlling the Animal with the highest VP total wins the game.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003ePlayers: 2-6\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlay Time: 2-4 hours\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComplexity: Medium\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAge: 13+\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ea 20-page full-color rulebook\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eone 22” x 34” mounted game board\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003esix Animal Displays\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e27 cards\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e31 large and 12 small hexagonal tiles used to create “Earth”\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e330 wooden cubes in six colors representing the Species belonging to the six Animal groups\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e60 wooden cylinders used for the Animals’ Action Pawns\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e60 wooden cones used as the Animals’ Domination markers\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e120 round markers representing the Earth’s resources, called “Elements”\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e6 square markers used to show each Animal’s “Initiative” (turn order)\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eone cloth bag\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e-----------------------------------------------------\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e COUNTER MAGAZINE REVIEW:\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e -----------------------------------------------------\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e2-6 players, 3-4 hours \u003cbr\u003edesigned by Chad Jensen \u003cbr\u003ereviewed by Paul Lister\u003c\/p\u003e\n\u003cp\u003eSeptember and October are usually a quiet period for me with few new releases of note and I spend my time scouring the Essen previews for the list of potential purchases that late October brings. Early October 2010 was rather different, the release of Dominant Species had left me wondering if any game released at Spiel could match the debut ``Euro'' design by Chad Jensen. ``Euro'' might be a misleading term though for this intense game of survival; it uses mechanisms that are instantly recognisable by lovers of European designer games, but the experience is more akin to a multiplayer wargame than one would expect from the Worker placement and Area majority mechanisms that Dominant Species utilises. GMT have earned their reputation as a wargame publisher. In 2010 there was a subtle change of tack: the first was an upgrading of components from the usual paper maps and functional components to the standards of the best family games; the second is publishing non wargames. The first Leaping Lemmings is a race game (with enough `take that' to keep faithful to their war gaming pedigree). The second is Dominant Species.\u003c\/p\u003e\n\u003cp\u003eDominant Species is set 90,000 years in the past, with players controlling one or more of six animal classes fighting for survival in an environment that will eventually be overtaken by the ice age, the coming of which causes the end of the game. Players select an animal to play (or multiple animals in a two or three player game). For each animal type there is a display which shows a fixed number of elements that the animal needs to survive (and prosper) and space for further elements that the animal might adapt to as the game progresses. Each player also has a number of individual species (cubes) that make up their gene pool or animals available to place on the board. They also have a number of Action selection pawns (seven in a two player game going down to four in a six player game), and lastly ten cones in their colour to use to show when they are dominant on a tile (more on this later). Each animal has four unique characteristics, their starting elements, place in the food chain, place on the initiative track and special ability.\u003c\/p\u003e\n\u003cp\u003eThe board starts with a fixed set-up of seven terrain tiles (one of each type) placed in the centre. The centremost tile has a smaller tundra tile paced on top of it. The tiles are different terrain types found on earth. The terrain type will determine the points scored throughout the game. For example, Sea tiles, score a lot more points and can be scored by more players than Mountain, with tiles overcome by Tundra being the lowest scoring tiles of all. At each intersection of the tiles is placed an element necessary for survival (grass, grubs, meat, seed, sun and water). Each animal has a starting tile with two elements that match their display and two species. They will also have one species and animal on two other tiles. The most difficult concept to grasp in the game is that an animal's ability to survive on a terrain tile is not the tile itself but its matching elements. You might think that insects can survive in most environments but unless a terrain tile has an element on it that matches one on its display it's heading for extinction. Related to an animal's ability to survive on a tile is the concept of Dominance - and ``Dominance'' is not based on the most species on the tile; rather its adaption to the elements on the tile. The Dominance factor is calculated by the sum product of the matching elements on a players display by the elements on the corners of a tile. For example, if I have two seeds and one grub on my display and the tile has three seeds and a grub my dominance score (my term, not the games) is seven. If this is more than anyone else, I place a cone in my colour on the tile to show that I am dominant. As dominance can change at any time, it's up to the players to spot a change and implement it. At first getting your head round the difference between having a majority and dominance is like trying to pat your head and rub your stomach at the same time, it feels counter-intuitive but soon becomes second nature. Most points that will be scored in the game come from simple area majorities on tiles; however, there is a significant scoring of tiles you are dominant on at the end of the game and the ability to control the powerful Dominance Cards depends on how well your adaption to your environment is reflected in your Domination.\u003c\/p\u003e\n\u003cp\u003eThe method for selecting and performing actions is almost identical to that used in Age of Empires III (a game Jensen professes to liking). All actions are first selected by players in a planning phase and then they are carried out in the execution phase with selected action spots being resolved from left to right. There are 12 actions that can be chosen (some once, most have multiple spots open for selection), they are ordered in rows on the board (which corresponds to the order in which they will be executed) . Each action type has a varying number of spots that can be chosen. Initiative, or player order for action selection, is the first action that can be selected, and this is where the similarity with Age of Empires III ends. There is only one spot here and that only moves your animal up one space, and so moving up in player order is a slow process. When executed the action selection pawn is moved to a free action selection spot, so it's a powerful move that allows you to select and action that can't be countered. Initial player order is the reverse of the food chain. The food chain does not change and is used to break ties. So mammals are top of the food chain but place their dobbers last in action selection. The inverse of the food chain \/ order chain is balanced but most new players feel that they are at a significant disadvantage in selecting last. This is not the case though, as the ability to break ties is very important in a game where there are so many occasions where it will happen and the ability tactical ability to respond to choices is (almost) as important as grabbing the domination cards.\u003c\/p\u003e\n\u003cp\u003eThe second action that will be executed is the ``adaption'' box. The adaption box is randomly seeded each round with four elements. This action allows you to select one of the elements and add it to your animal display. In the first few rounds this is often a first pick for most players. Increasing your animal's ability to survive on the map and dominate tiles is key to success in this game. However, a rush for any extra elements can come back to haunt you because of the following actions and the effects of Domination cards.\u003c\/p\u003e\n\u003cp\u003eThere are only three spots open for players to select from the four elements. Then any unselected elements will, at the end of the turn, move down to the next action, Regression. When Regression is executed, any elements (not starting elements) are removed from an animal's display unless the player has selected one of the two spots here which prevent it being removed from their animal. This action is the first to reveal the wargame in euro clothing. Losing an element can be crushing, and the loss of an action to prevent it happening equally so. Crafty selection (or non selection, actions are not mandatory) of elements in the adaption box by the last player to choose can leave a whole host of problems for other players in the next round. The special ability of the Reptiles is to have one `free' action pawn in this area.\u003c\/p\u003e\n\u003cp\u003eThe fourth action is possibly the least appreciated but one of the most powerful in the game: Abundance allows you to place an element from four (randomly added each upkeep) on to any vacant tile corner on Earth. There are only two spots available for selection here and the reason this action is so strong is that it allows you to cement control over areas and set up future expansions. What's more (like Regression) there are two nasty actions that follow Abundance and controlling which elements will fall into those boxes at the end of turn will harm your opponents.\u003c\/p\u003e\n\u003cp\u003eThe fifth action, Wasteland, has one spot and allows the removal of one element from this box (from round two it will have at least two elements present). Matching elements on Tundra tiles are removed. As the tundra creeps over the board controlling this effect becomes more important, as the ``unglaciated'' (more on this later) tiles spread over the map. The remaining element will fall into the next box at the end of turn.\u003c\/p\u003e\n\u003cp\u003eFrom the second turn onwards the Depletion box will have at least one element in it. There is one action spot available here and selecting it allows you to remove one matching element from Earth.\u003c\/p\u003e\n\u003cp\u003eThe next action is Glaciation, and it can tie up action pawns for more than one round. There are four spots open for players; however, it will only be executed once by the pawn in the leftmost pawn. Other action selection pawns placed remain on the board from round to round until they have slid over into the left most spot. Losing an action to join the queue for Glaciation is worth the investment, it's a whole strategy in itself. To execute Glaciation, a tundra tile is placed on to any tile that is adjacent to any tile that has a tundra tile on it. All but one of each players' species are returned to their gene pool and any elements completely surrounded by tundra tiles are removed from the board. Bonus victory points (a triangular number progression) are immediately scored for the number of existing tundra tiles the new tile is adjacent to. This can be a lot of points towards the end of the game. The player who has the most species in total on Tundra tiles will take possession of the Survival card (like tiles Domination it's up to players to track this and claim the card at any time in the game). During the reset phase at the end of turn the owner of the Survival card scores bonus victory points, again, potentially a lot of points towards the end of the game and if combined with the Glaciation action it can be a match winner.\u003c\/p\u003e\n\u003cp\u003eThe eighth action, Speciation, allows players to add species to the board. The six available slots (one for each of the elements) allow the placement of species on tiles that have that element. The number placed is determined by the tile type, with sea tiles allowing up to four tiles to be placed, down to tundra tiles which only allow one. This action can get a lot of an animal's gene pool on to the table in one go. After all players have ``Speciated'', the Insects may place a free species on any tile on earth.\u003c\/p\u003e\n\u003cp\u003eThe ninth action, Wanderlust, adds new tiles to the board. Each turn, three actions and three random tiles will be available for selection from draw piles on the board. The Wanderlust box contains four Elements, randomly drawn each turn. When the action is executed, a player chooses one face up tile and one element (this is optional) and places the tile adjacent to any tile on earth and the element on any corner of the new tile. Then the player scores bonus victory points for the number of adjacent tiles. Finally, in food chain order, players may move any species on to the new tile from any they have on adjacent tiles. Wanderlust, like and especially in conjunction with Abundance, is very powerful, as it lets you shape the board to your advantage, possibly creating areas that you both dominate and have majorities in.\u003c\/p\u003e\n\u003cp\u003eMigration allows you to move your species on to adjacent tiles (the bird's special ability is that it can migrate to tiles up to two tiles away). There are plentiful spots available for selection here, though they decrease in the number of migrations they allow: the leftmost 7 migrations of individual species the rightmost two).\u003c\/p\u003e\n\u003cp\u003eLastly, Competition allow you to eliminate other animals species from the board. Each of the seven spots has one of each terrain tile associated with it (one is always Tundra) and when executed the payer removes one species from any other animal species on each of the type of tiles where he has a species. The removed species are out of the game. The Arachnid's speciality is a free killing off of one species anywhere the arachnids are present\u003c\/p\u003e\n\u003cp\u003eLast of the twelve actions to be resolved is Domination. And this is the area of the game that has divided opinions the most. There are five available slots for Domination. When executed the active player selects a tile on earth, it is then scored by area majority. Then the animal that is Dominant on that tile must choose a Domination card (if it's an action you have selected, you hope to have scored both the Area majority points and be Dominant) from the five available and carry out its effect.\u003c\/p\u003e\n\u003cp\u003eThere are twenty five Dominance cards in the game and all will appear. Some can break a player's game if unprepared, and in a first game they appear to add a huge amount of chaos. However, the knowledge they will appear and the actions available preceding them allow players to exploit or militate against their effects. Depending at what point cards are drawn some can be game changers, for example Blight allows the player to remove all but one element from a tile - this can eliminate huge number of species if a player has concentrated too much into one area or it over reliant on one element. Catastrophe eliminates all but one species on a tile and one from each adjacent tile. Other cards give scoring opportunities, extra actions, ability to place or move species on the board. Because they are all going to appear and some can destroy the unprepared player I will go though the cards with new players before the game starts.\u003c\/p\u003e\n\u003cp\u003eAfter Domination there is a reset phase. First the board is checked for extinction - if any animal species is on a tile does not have an element matching the element on the tile, then it is eliminated (the Mammal's special ability is that it can save one species each round). Then remaining elements in Adaption and Abundance are moved to the action boxes below them, then new terrain tiles are drawn and elements to refill actions selection boxes. The action spaces are reseeded with elements and Dominance cards are drawn to bring the selection available to five.\u003c\/p\u003e\n\u003cp\u003eThe game continues until the Ice Age card is selected (this is always placed at the bottom of the Dominance card pile at the beginning of the game). The Ice Age card causes all animals to score bonus points depending on the number of tiles they dominate - another large source of points. At the end of the game after checking for extinction then every tile is scored.\u003c\/p\u003e\n\u003cp\u003eDominant Species is not a game I would recommend to everyone. It's expensive, the components are functional but uninspiring, the game is long at over three hours, it requires constant concentration and recalculation, it's confrontational, it can see players crippled and out of the game (``Nasty, brutish and long'' as one gamer said after seeing 20 species wiped out by the Blight card three rounds from the end), it's not going to appeal to players who like to control their game strategy at each and every point of the game, it's going to be best appreciated after more than one play, and it's most definitely not a game to be first played on a Friday night after a long week at work.\u003c\/p\u003e\n\u003cp\u003eWhat it does have is multiple paths to victory and well balanced but variable player powers that give the game huge variety, and a theme that ties in with the mechanics. The multi-layered area majority systems work incredibly well together. This is one of my two favourite games of 2010, however I suggest for many Counter readers this is a ``try before you buy''.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30597523914,"sku":"GMT1011","price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/dominant-species.jpg?v=1569107763"},{"product_id":"panzer-gmt","title":"Panzer (GMT)","description":"\u003cp\u003e\u003cem\u003eHistorical war game for 2-4 players, ages 10+\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame system designed for small unit actions from platoon to battalion-sized formations: Vehicles, towed guns and aircraft are scaled at 1:1 with each 7\/8\" double-sided counter representing a single unit The 5\/8\" double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons Ground scale is 100 meters per hex Comprehensive yet quick to play Basic set includes a 22\" x 34\" mapboard Full color illustrated manual with various player aids and reference cards Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting Effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace.\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":30602056778,"sku":"GMT1207","price":76.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/panzer-gmt_a6321661-9e34-40a6-a71f-71eb010fe9f4.jpg?v=1569058209"},{"product_id":"nights-black-agents-double-tap-complimentary-pdf","title":"Night's Black Agents: Double Tap + complimentary PDF","description":"\u003cp\u003eWith all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.\u003c\/p\u003e\n\u003cp\u003eEven then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.\u003c\/p\u003e\n\u003ch2\u003eDouble Tap: The Night’s Black Agents Expansion Book includes:\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eSample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!\u003c\/li\u003e\n\u003cli\u003eFor the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!\u003c\/li\u003e\n\u003cli\u003e20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.\u003c\/li\u003e\n\u003cli\u003eAdaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!\u003c\/li\u003e\n\u003cli\u003eMore spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!\u003c\/li\u003e\n\u003cli\u003eBecause\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eyou\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003edemanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. 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It includes 30 pages of alternate artwork—choose your favorite to display on the players’ side!\u003c\/p\u003e\n\u003cdiv class=\"kb-row-layout-wrap kb-row-layout-id147538_9c3b72-a1 alignnone wp-block-kadence-rowlayout\"\u003e\n\u003cdiv class=\"kt-row-column-wrap kt-has-1-columns kt-row-layout-equal kt-tab-layout-inherit kt-mobile-layout-row kt-row-valign-top\"\u003e\n\u003cdiv class=\"wp-block-kadence-column kadence-column147538_874fa0-74\"\u003e\n\u003cdiv class=\"kt-inside-inner-col\"\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Monte Cook","offers":[{"title":"Default Title","offer_id":40939836670031,"sku":"MCG339","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/OGoA-GM-Screen-View-1-Tags.png?v=1700760531"},{"product_id":"gmt-replacement-countersheet-2023","title":"GMT Replacement Countersheet 2023","description":"\u003cp\u003e\u003cspan\u003eThe games with counters on the sheet are:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBarbarossa: Army Group Center\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eGreat Battles of Julius Caesar Deluxe Edition\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFlying Colors: Under the Southern Cross\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ePacific War\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eSeas of Thunder\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMusket \u0026amp; Pike Dual Pack\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eNext War: Poland 2nd Edition.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eNext War: Supplement #3\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eVietnam 1965-1975\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eClash of Sovereigns\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFields of Fire Vol. 2: With the Old Breed\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eMr. President\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBorder Reivers\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":41236596293711,"sku":"GMTRPC23","price":7.75,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/gmt-2023-replacement-counter-sheet.jpg?v=1709471692"},{"product_id":"miseries-misfortunes-book-3-the-sacred-the-profane","title":"Miseries \u0026 Misfortunes Book 3: The Sacred \u0026 the Profane + complimentary PDF","description":"\u003cdiv class=\"productView\"\u003e\n\u003carticle class=\"productView-description\" itemprop=\"description\"\u003e\n\u003cdiv class=\"productView-description\"\u003e\n\u003cp\u003e\u003cspan\u003eThe Sacred \u0026amp; the Profane (Miseries \u0026amp; Misfortunes Book 3) provide rules for ill-advised forays into magic, science and divinity in 1648 France.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003c\/span\u003eOne does not know what one does not know. Philosophers, priests and occultists all plumb deeply into the mysteries of our existence. They gaze out over an ocean not knowing how far it stretches beyond the horizon or how deep the waters extend beneath them.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComes in a soft cover, 5.5 x 8.5\" booklet.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":41317630476367,"sku":"MM1003","price":7.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/23_MM3__00499.1690576206.jpg?v=1711110094"},{"product_id":"miseries-misfortunes-book-4-more-miseries","title":"Miseries \u0026 Misfortunes Book 4: More Miseries + complimentary PDF","description":"\u003cdiv class=\"productView\"\u003e\n\u003carticle class=\"productView-description\" itemprop=\"description\"\u003e\n\u003cdiv class=\"productView-description\"\u003e\n\u003cp\u003e\u003cstrong data-stringify-type=\"bold\"\u003eBook 4 \u003c\/strong\u003eof\u003cstrong data-stringify-type=\"bold\"\u003e Miseries \u0026amp; Misfortunes\u003c\/strong\u003e builds on the core systems of \u003cstrong data-stringify-type=\"bold\"\u003eBooks 1-3\u003c\/strong\u003e, providing players and game masters alike with detailed procedures, instructions and examples of how to play the game. In addition, we have expanded the rule set to include new systems like dueling, disease and gaining the favor of a patron—all facets of the daily life in 1648.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":41317630509135,"sku":"MM1004","price":14.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Screenshot_2023-04-03_at_3.23.29_PM__08916.1690576291.png?v=1711110495"},{"product_id":"miseries-misfortunes-book-5-homage-to-catalonia","title":"Miseries \u0026 Misfortunes Book 5: Homage to Catalonia + complimentary PDF","description":"\u003cdiv class=\"productView\"\u003e\n\u003carticle class=\"productView-description\" itemprop=\"description\"\u003e\n\u003cdiv class=\"productView-description\"\u003e\n\u003cp\u003e\u003cstrong data-stringify-type=\"bold\"\u003eIn 1647, \u003c\/strong\u003eCatalonia is the southern front of France’s war against the Hapsburgs. Thus, France has deployed her greatest general, the Prince de Condé, to the province to break through the Spanish defenses and threaten Madrid itself. The stakes could not be higher—but fortune turns against France and her gambit fails.\u003c\/p\u003e\n\u003cp\u003eThis introductory scenario for \u003cstrong data-stringify-type=\"bold\"\u003eMiseries \u0026amp; Misfortunes\u003c\/strong\u003e places you in the entourage of the great general after the defeat. His whims will take you on the greatest, most foolish adventure of your career.\u003c\/p\u003e\n\u003cp\u003eThis 128-page book contains a detailed scenario in our novel Moments format, as well as battle maps, an introduction to the province, new lifepaths, mentalities and magic for Catalonia.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":41317630541903,"sku":"MM1005","price":14.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Screenshot_2023-04-03_at_3.25.12_PM__53578.1690576386.png?v=1711110548"},{"product_id":"miseries-misfortunes-book-6-paris-1648","title":"Miseries \u0026 Misfortunes Book 6: Paris, 1648 + complimentary PDF","description":"\u003cdiv class=\"productView\"\u003e\n\u003carticle class=\"productView-description\" itemprop=\"description\"\u003e\n\u003cdiv class=\"productView-description\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eParis, 1648\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWhat is Paris? The paradise of women, the purgatory of men and the Hell of horses\u003c\/em\u003e. So says the Comte de Bussy, a soldier and perhaps the most voluble libertine of his day. What more can we add to this storied city? \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBook 6\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eof the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMiseries \u0026amp; Misfortunes\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eseries illuminates a single year in the history of the mud-caked, stinking capital of France. Within we provide an overview of the city, a period map keyed with many interesting locations, a catalog of more than fifty figures of note, along with dozens of lifepaths and mentalities for those living in fair Lutetia. Not to leave the reader wanting, we have also constructed a\u003cem\u003e\u003cspan\u003e \u003c\/span\u003eGrand\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e\u003cem\u003eSystème\u003c\/em\u003e to represent the political struggles taking place on the streets of the capital. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWill your faction crush the revolt of the judges? Or will you rise up and throw off royal tyranny? To decide, you need only open this tome to enter this unique moment and make such a mark on Parisian history that the poets laud your deeds for centuries to come.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMiseries \u0026amp; Misfortunes\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a roleplaying game of historical fiction set in 1648 Europe.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e","brand":"Burning Wheel","offers":[{"title":"Default Title","offer_id":41317630574671,"sku":"MM1006","price":18.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Screen_Shot_2022-11-29_at_12.37.14_PM__49595.1690576470.png?v=1711110599"},{"product_id":"eat-the-reich-book","title":"Eat the Reich book + complimentary PDF","description":"\u003cp\u003eEat the Reich is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler’s blood.\u003c\/p\u003e\n\u003cp\u003eIt’s written by Grant Howitt (Honey Heist, Spire, Heart) and illustrated by Will Kirkby (Critical Role, Image, Darkhorse, Boom).\u003c\/p\u003e\n\u003cp\u003eThis over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you’re not far off the mark.\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"embed-youtube\"\u003e\u003ciframe src=\"https:\/\/www.youtube.com\/embed\/F2OUs7V7SFI?version=3\u0026amp;rel=1\u0026amp;showsearch=0\u0026amp;showinfo=1\u0026amp;iv_load_policy=1\u0026amp;fs=1\u0026amp;hl=en-US\u0026amp;autohide=2\u0026amp;wmode=transparent\" height=\"360\" width=\"640\" class=\"youtube-player\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\" allowfullscreen=\"true\"\u003e\u003c\/iframe\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 class=\"h5 mb-0 text-uppercase\"\u003eTHE RULES\u003c\/h2\u003e\n\u003cdiv class=\"cHJvZHVjdC0=-block_content lh-1-8\"\u003e\n\u003cp\u003eEAT THE REICH uses a simple D6 dice pool system. Players declare their intent and work out the size of their dice pool – it averages out at about six – then roll them and discard any that show 3 or less.  Any that show 4 or more are spent to achieve the current objective, destroy nazi defenders,  defend against incoming damage or gulp down mouthfuls of fascist blood.\u003c\/p\u003e\n\u003cp\u003eNothing too complex, but we think it flows nicely – and it means the rules will never get in the way of your rampage.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch2 class=\"h5 mb-0 text-uppercase\"\u003eWHAT’S IN THE BOOK?\u003c\/h2\u003e\n\u003cdiv class=\"cHJvZHVjdC0=-block_content lh-1-8\"\u003e\n\u003cp\u003eEat the Reich is a lavishly illustrated, beautifully written 72-page rulebook and it has everything you need to get started:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA quick-to-learn D6 dice pool system – the Havoc Engine – that encourages creative violence\u003c\/li\u003e\n\u003cli\u003eEnemy reinforcement rules that keep the vampire invaders on their toes\u003c\/li\u003e\n\u003cli\u003ePregenerated iconic characters (with room to level up)\u003c\/li\u003e\n\u003cli\u003eGruesome augmented Übermenschen (drink their blood to level up)\u003c\/li\u003e\n\u003cli\u003eNon-accurate maps of Paris with lots of location details and ideas for fun things to destroy\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Rowan, Rook and Decard","offers":[{"title":"Default Title","offer_id":41506151694415,"sku":"RRD070120","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Eat-The-Reich-front-cover-600x600_png.webp?v=1713443595"},{"product_id":"thousand-year-old-campfire-or-old-morris-cave","title":"Thousand Year Old Campfire, or Old Morris Cave + complimentary PDF","description":"\u003cdiv style=\"text-align: center;\"\u003e\u003cstrong\u003e\u003cem\u003eThousand Year Old Campfire\u003c\/em\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003eor\u003cem\u003e\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\n\u003cstrong\u003e\u003cem\u003eOld Morris Cave: A Continuous Use Campsite\u003cbr\u003e\u003c\/em\u003e\u003cem\u003ein Mammoth Cave National Park\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ean Excavation \u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cem\u003eThanks to Tim Hutchings, you will believe that a hole\u003cbr\u003efull of broken pots and animal bones can make\u003cbr\u003eyou feel emotions.\u003c\/em\u003e\u003cem\u003e\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e-Anna Anthropy\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cem\u003e\u003cbr\u003e\u003c\/em\u003eI don't know if I know how to explain this, but I must try.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eYou are buying a game. The game is disguised as a particular sort of regionally produced archaeology journal which I used to see for sale in state parks when I was a youth.\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eIn this solo game you are creating the results of an excavation of a cave mouth which has been a frequently used campsite for a thousand or more years. You do this backwards, building up history from the bedrock up.\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eYou will roll a die and add dirt, building the cave floor upwards over time. At some points there will be archaeological finds 'uncovered'; you will operate a flowchart to learn about that find and how it came to be there. I am very proud of these flowcharts–some of them are, maybe, the best art I've ever made.\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eA flow chart might look like this:\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/sdfasdfsadf_480x480_9361a26d-a11f-4558-8daa-4ad35646503b.webp?v=1717585458\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eYou operate the flowchart and then add things to your strata schematic. In this case you would draw in beads and follow the procedure for making a long-dead campfire. \u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eA finished strata chart might look like this:\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/ScreenShot2023-07-13at12.50.24PM_480x480_cbeca191-a98f-4db4-ba96-b3e7e68633bb.webp?v=1717585476\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003eI am inordinately happy with this game and am unable to do it justice here. Maybe I can rewrite this later and do better?\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eWhat are you actually buying?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• A soft-cover, digest-sized game booklet with 72 black and white pages. There's a flip through video in the thumbnails at the bottom of this page.\u003cbr\u003e• Digital PDFs of the rulebook and two varieties of play sheet.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cstrong\u003eSo what do you need to play?\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• The game rules, of course\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• a play sheet\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• a six-sided die\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• a pencil or pen\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• a blue ballpoint pen (optional, really)\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• 2-3 hours to spare, maybe more depending on how you play games\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eSo what do you do?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Roll a die to add layers to your strata chart, bottom to top\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Navigate flowcharts using that six-sided die\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Draw in the strata layers and the archaeological finds buried within\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDrawing? Do I need to be an artist?\u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Absolutely not.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eJust to be clear: Is this a journaling game?\u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Not in the 'write a page of text' sense. In fact, you'll write no words at all unless you count the signature you add at the end. You DO accrete and record information over time, but it is the form of the strata chart.\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eWhat do you feel?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Each flowchart is a snapshot of something that happened in the past. These might feel purely utilitarian, frustrating, charming, melancholy, wistful...  \u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eAre there tricks?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Yes. There is a layer of metatextuality on top of this that sweetens the game experience I think. It isn't vital to the play of the game.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eIs it replayable?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• I think so! I'd guess there are at least three good plays in it. The random progression will give a reasonably different experience each time. \u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDo I have to do anything extreme?\u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• No? You don't have to mark in the book if you don't want to. You aren't expected to go out into the woods and hide your finished work in a hollow tree. I guess you can if you want to, though.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eIs there really an Old Morris Cave?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• No, the cave is fictitious though some of the material in the game is true. There really is a Mammoth Cave State Park and the land the cave is imagined to be on really was once owned by a man named Valentine Simons. There is such a thing as processual archaeology and I did (mostly by accident) engage with it in a way that one of my reviewers thought interesting. There are things in game that are real in other ways. \u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eA thousand years ago there were only Native Americans in the region. How do you handle that?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• I had two American Indian cultural consultants go over the text. They had good notes. I had an archaeologist go over it, too, and he specializes in the return of Native American human remains to their tribal groups–he had the most challenging responses of all.\u003cbr\u003e\u003cbr\u003eThank you Brian Sago and (unnamed paid consultant who disappeared and never formally gave me permission to credit them in any way). And thanks to Reno Nims, my archaeologist consultant!\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eDid anyone else work on this?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Dr. Ezra Claverie was my editor. He nailed the tone of an academic journal while also herding the numerous cats that make up a set of rules, even those as simple as these. I recommend him highly to those in need of a word fixer upper. (Ezra would've told me to hyphenate 'fixer-upper' I bet, but this page is all me and my own word badness so I refuse.)\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cstrong\u003eIs this like\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThousand Year Old Vampire\u003c\/em\u003e?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e•\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThousand Year Old Campfire\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a descendant of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThousand Year Old Vampire\u003c\/em\u003e, sharing themes and some mechanics. There is nothing supernatural in this game, it is definitely less intense, there are no single characters for which you advocate, there are no resources to track and spend. You do not need to have played TYOV to enjoy TYOC–it is a self-contained experience. \u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cstrong\u003eAre there any warnings associate with play? \u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• Yeah, I guess there are. There is animal and human death (but not graphic; we might learn that a bird flew into the cave, bonked its head and died). Certain unlikely paths contain themes of implied sexual harassment. I would be comfortable with a 12+ year old playing this game in the approved manner.\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cstrong\u003eIs the PDF text-to-audio friendly? \u003c\/strong\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e• I don't think it is. The flowcharts have the text embedded in the image so an automatic reader probably can't detect it. If you need this service please email me at dearleadergame@gmail.com. But even then there is a flow chart aspect and a read-out-loud rework would need to be a whole new doc because of the direction arrows... If folks have thoughts on this please let me know–as a one-person shop I don't know how to best handle something like this.\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cdiv style=\"text-align: left;\" data-mce-fragment=\"1\"\u003e\n\u003cdiv style=\"text-align: left;\" data-mce-fragment=\"1\"\u003e\n\u003cstrong data-mce-fragment=\"1\"\u003eIs there any errata I should know about? \u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\" data-mce-fragment=\"1\"\u003e• Gosh darn it yes there is. Figure 13 has a dagger reference that should point at Entries 9 and 10, not 8 and 9. This error is obvious and you'd've picked up on it if you'd bumped into it during play. All acknowledgements to K.F.\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Petit Guignol","offers":[{"title":"Default Title","offer_id":41866611982415,"sku":"TYOC","price":20.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/Campfire.png?v=1717585622"},{"product_id":"star-wars-unlimited-shadows-of-the-galaxy-booster-display-24","title":"Star Wars: Unlimited Shadows of the Galaxy Booster Display (24pc)","description":"\u003cp\u003e\u003cspan\u003eEnter a galaxy of endless possibilities in \u003c\/span\u003e\u003ci\u003eStar Wars\u003c\/i\u003e\u003cspan\u003e™: Unlimited! In this fast-paced, easy-to-learn trading card game, you and your opponent face off in exciting head-to-head battles full of iconic \u003c\/span\u003e\u003ci\u003eStar Wars\u003c\/i\u003e\u003cspan\u003e characters. In this booster pack for the game’s second set, \u003c\/span\u003e\u003ci\u003eShadows of the Galaxy\u003c\/i\u003e\u003cspan\u003e, you’ll find 16 cards to add to your collection, including 9 common cards, 3 uncommon cards, 1 rare or legendary card, 1 leader, 1 base\/token, and 1 foil card. \u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe \u003c\/span\u003e\u003ci\u003eShadows of the Galaxy\u003c\/i\u003e\u003cspan\u003e set features characters and content from \u003c\/span\u003e\u003ci\u003eThe Mandalorian\u003c\/i\u003e\u003cspan\u003e™ series,\u003c\/span\u003e\u003ci\u003e\u003cspan\u003e \u003c\/span\u003eSolo: A Star Wars Story\u003c\/i\u003e\u003cspan\u003e™, \u003c\/span\u003e\u003ci\u003eThe Book of Boba Fett\u003c\/i\u003e\u003cspan\u003e™ series, and more! \u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":41872682647631,"sku":"FFGSWH0202","price":95.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/swubooster.png?v=1717074565"},{"product_id":"vampire-the-masquerade-rpg-5th-edition-crimson-gutter","title":"Vampire: The Masquerade RPG 5th Edition Crimson Gutter","description":"\u003cp\u003e\u003cstrong data-stringify-type=\"bold\"\u003eMature Advisory: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSome editing errors occurred with the Supporting Characters section. The full PDF has already been updated, but fans with the printed book may find the updated character profiles (specifically the Disciplines sections)\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/renegadegamestudios.com\/content\/File%20Storage%20for%20site\/Crimson%20Gutter\/SupportingCharacters_V5%20Crimson%20Gutter.pdf\"\u003ehere\u003c\/a\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eYou've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what?\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Crimson Gutter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eprovides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eVampire: The Masquerade\u003c\/strong\u003e.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Crimson Gutter\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003echronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred.\u003c\/p\u003e\n\u003cp\u003eThe 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e21 stories suitable for both new and experiences Storytellers\u003c\/li\u003e\n\u003cli\u003ePresents Church of Caine as major faction alongside Camarilla and Anarch\u003c\/li\u003e\n\u003cli\u003eThree appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories.\u003c\/li\u003e\n\u003cli\u003eA city setting adaptable to any fictional or real city\u003c\/li\u003e\n\u003cli\u003eincluding eight recurring locations and more than 20 recurring Storyteller characters\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Renegade Game Studio","offers":[{"title":"Default Title","offer_id":42027863933007,"sku":"RGS1146","price":37.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/RGS1146_1_720x_80c88612-6933-45ad-92cc-6eb5f19717de.jpg?v=1721402104"}],"url":"https:\/\/amaansjunglebook.com\/collections\/restocks-week-commencing-26-august\/awards_ennies-2022.oembed","provider":"amaansjunglebook","version":"1.0","type":"link"}