{"product_id":"death-valley-battles-for-the-shenandoah","title":"Death Valley: Battles for the Shenandoah core game","description":"\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDeath Valley: Battles for the Shenandoah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864.\u003c\/p\u003e\n\u003cp\u003eThree Battles of the Shenandoah Valley Campaign of 1862\u003cbr\u003eIn a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKernstown, March 23, 1862\u003c\/li\u003e\n\u003cli\u003eWinchester, May 25, 1862\u003c\/li\u003e\n\u003cli\u003eCross Keys and Port Republic, June 8-9, 1862\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eFive Battles of the Shenandoah Valley Campaigns of 1864\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNew Market, May 15, 1864\u003c\/li\u003e\n\u003cli\u003e2nd Kernstown, July 24, 1864\u003c\/li\u003e\n\u003cli\u003e3rd Winchester, September 19, 1864\u003c\/li\u003e\n\u003cli\u003eFisher's Hill, September 22, 1864\u003c\/li\u003e\n\u003cli\u003eCedar Creek, October 19, 1864\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e The Great Battles of the American Civil War Series:\u003c\/p\u003e\n\u003cp\u003eThis series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.\u003c\/p\u003e\n\u003cp\u003eChanges have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game \"feels\", especially for players versed in Civil War tactics.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e1960 counters\u003cbr\u003eThree 22\" x 34\" double-sided maps\u003cbr\u003eTwo 17\" x 22\" double-sided maps\u003cbr\u003eOne GBACW series rules booklet\u003cbr\u003eTwo Battle booklets\u003cbr\u003eSixteen Activation and Turn Record charts\u003cbr\u003eTwo Player Aid Cards\u003cbr\u003eOne Terrain Effects Chart\u003cbr\u003eOne 2nd Disorder Chart\u003cbr\u003eTwo 10-sided dice\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: Each Turn = 1 Hour\u003cbr\u003eMAP SCALE: 145 Yards Per Hex with 25-Foot Elevations\u003cbr\u003eUNIT SCALE: 50 Men or 1 Cannon per Strength Point\u003c\/p\u003e","brand":"GMT","offers":[{"title":"Default Title","offer_id":29928905310287,"sku":"GMT1909","price":70.83,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/products\/pic4912807.jpg?v=1569311339","url":"https:\/\/amaansjunglebook.com\/products\/death-valley-battles-for-the-shenandoah","provider":"amaansjunglebook","version":"1.0","type":"link"}