{"product_id":"hook-line-cyb3r","title":"hook, line, \u0026 cyb3r","description":"\u003cp\u003e\u003cstrong\u003ehook, line, \u0026amp; cyb3r\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a GMless, zero prep, pick-up-and-play cyberpunk one shot of blade-wielding bounty hunters and neon-tinged heists, powered by Go Fish. It leans on mechanics you've known like your entire life \u0026amp; a vast array of generative tables to slide you effortlessly into playing out the chaotic professional lives of shadowrunners, bounty hunters, or some other type of high tech dystopic gig economy adjacent freelance criminals for hire.\u003c\/p\u003e\n\u003ch2\u003eWhat You Need To Play\u003c\/h2\u003e\n\u003ch3\u003eGM: NO. PREP: NO. FISH: GO.\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSession length\n\u003cul\u003e\n\u003cli\u003eAbout three hours\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eNumber of players\n\u003cul\u003e\n\u003cli\u003eFor a group: 2-6 (though I learned in the process of making this game that some people claim Go Fish works for up to 12 people, so, I dunno, give it a try)\u003c\/li\u003e\n\u003cli\u003eThere's a section with multiple solo variants\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003eMiscellaneous\n\u003cul\u003e\n\u003cli\u003eA deck of cards (or digital analogue (that you can play Go Fish with))\u003c\/li\u003e\n\u003cli\u003eA light handful of d6s (or an e-handful of cyber-d6s)\u003c\/li\u003e\n\u003cli\u003ePrint-outs of the physical play assets OR another way to take both private \u0026amp; shared notes (or the\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"noopener\" href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1K3jNQgb_5zPVmHkzph-rTHkmHu8PiT--Gt5fyZvMTPA\/edit#gid=1070442276\" target=\"_blank\"\u003erobust Google Sheets based online playdoc\u003c\/a\u003e)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 class=\"text-center\"\u003eHow It Works\u003c\/h2\u003e\n\u003ch3 class=\"text-center\"\u003eYou play this game by playing Go Fish.\u003c\/h3\u003e\n\u003cp class=\"text-center\"\u003eEach suit of cards represents one of the four pillars of intel you need to pull off a job: the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eclient\u003c\/em\u003e\u003c\/strong\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eobjective\u003c\/strong\u003e\u003c\/em\u003e, the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eopportunity\u003c\/em\u003e\u003c\/strong\u003e, \u0026amp; your\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e\"in\"\u003c\/em\u003e\u003c\/strong\u003e. The\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eintel gets privately generated\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby each player (with the help of an extensive series of tables to roll on) when they \"fish\" from the deck, so\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eby the time you've assembled all four cards\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eof a value\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto complete a book, they've picked up a wild spread of facts that you get to weave into\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eone single successful mission\u003c\/em\u003e\u003c\/strong\u003e. If you complete a book by taking those cards from another player's hand, the two of you work together to build the narrative of how you stole that job out from under them.\u003c\/p\u003e\n\u003ch2 class=\"text-center\"\u003eThe Tables\u003c\/h2\u003e\n\u003cp class=\"text-center\"\u003eThis game requires zero prep. In service of that, it's full of generative tables for every instance of information you might need to build a scenario. This is a GMless game in part because\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003ethe cards \u0026amp; tables can help GM for you\u003c\/em\u003e\u003c\/strong\u003e. Let the dice set your characters up so you can focus your creative energy on how they pull off the impossible. The nature of randomness means you'll be confronting situations zanier than any non-table entity would generally find reasonable to throw at you, leaving you with even more room for coming up with inventive \u0026amp; cinematic solutions.\u003c\/p\u003e\n\u003ch3 class=\"text-center\"\u003eOn Providing Structure for Preplessness\u003c\/h3\u003e\n\u003cp class=\"text-center\"\u003ePart of the core design philosophy of this game stemmed from being very very tired most of the time \u0026amp; often feeling that the narrative games I love don't provide me with enough structure to work with to get play started. It's important to me that the system doesn't require someone to be having one of their best days to be able to get something creative \u0026amp; fun out of it. In addition, it can be difficult to get busy \u0026amp; sleepy adults together for a game, so this system is designed to be something you can start playing almost immediately.\u003c\/p\u003e","brand":"wicked glitch games","offers":[{"title":"Default Title","offer_id":41293221789775,"sku":"WKG01","price":13.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/hook.png?v=1711018376","url":"https:\/\/amaansjunglebook.com\/products\/hook-line-cyb3r","provider":"amaansjunglebook","version":"1.0","type":"link"}